How did Gamasutra manage to write an article about the fifteen-year development history of Divinity: Original Sin and not mention Ultima 7 once?
Creation takes time. Time is limited.
“It’s like, how much more black could this be? And the answer is none. None more black.”
Richard Garriott gave a presentation at the National Space Society ISDC Conference a while back, which was entitled “Opening the Floodgates to Entrepreneurial Space Exploration”. QGITS caught up with him for an interview thereafter.
Another one from the “I didn’t find time to post this” file. Scott Jennings, on Facebook, quipped that this was “peak E3”; Jessica Chobot caught up with Richard Garriott for an interview. (And here...
I missed posting this when it was current: here’s an interview VentureBeat did with Richard Garriott and Starr Long back during Shroud of the Avatar’s Release 6 pre-alpha test.
Testing a new sidebar element/site feature.
The latest Update of the Avatar focuses on Shroud of the Avatar’s popularity at RTX, PvP, the Sword of Ba’Heer, ONBE Medals, backer NPC submissions, and more!
Goldenflame Dragon has finished work on The Dark Unknown’s conversation editor, and has also mapped out all but one of its populated cities.
Linguistic Dragon hasn’t had much time for Ultima 2 in recent weeks, but he did get in a couple of play sessions, which he recently blogged about.
The Digital Antiquarian continues his look at Ultima 4’s development, and comments on the game itself.
A question posed on the OtherSide Entertainment forums asks fans for feedback as to which games could be considered the spiritual successors of the Underworld titles.
IGN’s Peer Schneider, and IGN’s Neverwinter Nights wiki, inform us that the Neverwinter Vault should be coming back online…at some point.