A short article about Ultima in a German computing and gaming magazine.
Creation takes time. Time is limited.
Greetings Friends and Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar: R15 Postmortem with Special Guest Tracy Hickman SotA Shows Razer Chroma Support at GDC...
Denis Loubet was asked, by one of his Patreon patrons, to re-create what would have been his design of the Ultima 2 cover art.
A multi-genre remix of the Ultima 3 soundtrack, from the Commodore 64 port of the game.
If you’ve been wondering how to contact Ultima Online’s Player Event Coordinator, here’s how.
ArtCraft Entertainment have released some details about how character progression will work in Crowfall.
A piece of concept art for an early conception of Shroud of the Avatar, back when the game was planned to have a steampunk flair.
GOG have discounted a number of titles from their EA catalogue as part of their YAY, EA! weekend promo…including (of course) the Ultima games.
Over at IM PLAYIN, there’s a short retrospective of Kingdoms of Amalur: Reckoning. It enumerates some of the game’s flaws, but also touches on a number of its triumphs, on systems within it that...
To celebrate the 12,000th Crowfall backer on Kickstarter, ArtCraft Entertainment have announced a new stretch goal, and have revealed more information about the game’s crafting system.
Slashing Dragon continues slogging through the 7DRL challenge, bringing the Stygian Abyss to life in all its pixelated glory.
Kevin Fishburne has released a gameplay video from the upcoming sixth pre-alpha release of Sylph: Project Miyaji, which also features a new piece of music from the game’s soundtrack.
The Descent: Underground Kickstarter campaign began a day or two ago. The game, a modern sequel to Descent, has a lot of ex-Origin talent on its development team.
We all knew Star Citizen was going to be massive. But I, for one, wasn’t expecting the client to be a whopping 100 GB download, which may prove to be the case. Well, hello...