Creation takes time. Time is limited.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with getting older and having less time for our passtime?
The Ultima series depicts love in a very philosophically interesting way, one which is very much in line with real-world ideals of mercy.
Starr Long has posted the instructions for Release 28 of Shroud of the Avatar, which appears to be a pretty hefty update for the game.
Underworld Ascendant reached another stretch goal in its ongoing crowdfunding campaign: the addition of Wailing Haunts to the game.
In which we wrap up the discussion with Paul and look at violence in a real-world context.
I have another project I need to focus on, so the Codex won’t be seeing many updates for the next week or two.
Shattered Moon has released a significant client update and bugfix for Classic Ultima Online, formerly Ultima 4 Multiplayer.