Richard Garriott attented the recent “Blast Off: The Future of Spaceflight” event put on by the Explorers Club.
Pix’s playthrough of the Apple IIGS port of Ultima 1 has come to a somewhat premature end.
Broadsword Online Games have corrected the issues with Ultima Online’s character transfer system.
Zack Sheppard, an accomplished programmer and musician, has joined the Shroud of the Avatar team at Portalarium.
Goldenflame Dragon has finished naming points of interest on The Dark Unknown’s map, and has added the ability to learn new spells to the game.
The Mad Hermit has released a web-based Unity project that allows you to explore some of the player houses in Shroud of the Avatar.
Portalarium have announced that the overland map in Shroud of the Avatar will be returning to a 3D, real-world art style, consistent with the 6-month and RTX demos of the game.
Santiago Zapata has done some bugfixing on his implementation of Richard Garriott’s D&D #1 for the Shroud of the Avatar contest. And he has announced his intent to remake the game entirely!
Matt Barton interviews Chuck Bueche, better-known to Ultima fans as Chuckles the jester.
Shroud of the Avatar – Update of the Avatar #71 – 2014.05.02: R5 Perspectives & R6 Revisions, Benefactor Baron Home, Founder Emotes, Crafting Table Asset Pack, Castle Arena Basement, BotA, and More!
Another Shroud of the Avatar update, another piece of the map of Novia.
Broadsword Online Games is looking to grow the Ultima Online team by adding another engineer.
Origin historian Pix has challenged himself to play through the Apple IIGS port of Ultima 1.
A collection of articles and details about Citadel Studios’ in-the-works MMORPG, Shards.