The Dark Unknown: 200% Funded; More Stretch Goals; Unity Port Possible

dark-unknown-kickstarter

Goldenflame Dragon is celebrating this week, and for good reason:

My Kickstarter is currently at exactly 200% funded! I have no idea how that happened, but it’s really exciting. A little nerve-wracking, but really exciting. I can’t wait to work with Indi on making this whole thing kick ass.

Speaking of which, I also just completed a stretch goal for commissioning some pixel art- if anyone knows any pixel artists, I would love some recommendations!

And, in fact, he has added a couple of additional stretch goals beyond being able to commission pixel art:

Unity, you say?

Gargoyle: Strive for Unity! If I literally run out of things to spend money on to improve the game, additional funding will go towards creating a Unity port, which will (a) make tablet versions easier, (b) free me from my tie to browsers I do not control, and (c) possibly allow me to improve some systems in the game without requiring me to to delay releasing the browser version I am currently working on.

I don’t know what the final costs for things will be. But I mention here all the things that I know of now that I will need to spend money on, to let you know that every dollar we take in will go towards something for the game. If we make the goal and it winds up costing me less than anticipated, the leftover will go towards music, or towards a prototype, or towards an unexpected expense- but it will go towards making the game better.

The prospect of seeing The Dark Unknown one day ported to a framework that is a lot more cross-platform friendly (not to mention browser-independent) is a tantalizing one indeed.