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	<title>The Ultima Codex</title>
	<atom:link href="http://ultimacodex.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://ultimacodex.com</link>
	<description>The Ultima Fan Network</description>
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		<title>Piranha Bytes Mondays</title>
		<link>http://ultimacodex.com/2013/05/piranha-bytes-mondays/</link>
		<comments>http://ultimacodex.com/2013/05/piranha-bytes-mondays/#comments</comments>
		<pubDate>Tue, 21 May 2013 04:16:05 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Piranha Bytes Tuesdays]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[World of Gothic]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7432</guid>
		<description><![CDATA[Because things are kind of loopy here this week, and because I don't have time to work on the BioWare entry right now.]]></description>
				<content:encoded><![CDATA[<p>There isn&#8217;t any news that actually concerns Piranha Bytes proper this week, but it&#8217;s worth noting that the <a href="http://forum.worldofplayers.de/forum/threads/1247441-WoG-com-is-closing">World of Gothic</a> forums have been &#8212; or will soon be &#8212; closed down.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Gamespot: The Importance of The Ultima Series in Games</title>
		<link>http://ultimacodex.com/2013/05/gamespot-the-importance-of-the-ultima-series-in-games/</link>
		<comments>http://ultimacodex.com/2013/05/gamespot-the-importance-of-the-ultima-series-in-games/#comments</comments>
		<pubDate>Tue, 21 May 2013 03:48:27 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Gamespot]]></category>
		<category><![CDATA[Jonathan Toyad]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7429</guid>
		<description><![CDATA[Gamespot's Jonathan Toyad attempts, in under seven minutes, to answer the question "What makes an Ultima game?"]]></description>
				<content:encoded><![CDATA[<p>Gamespot&#8217;s Jonathan Toyad is either very brave, or very foolish, for attempting to answer the question &#8220;What makes an <em>Ultima</em> game?&#8221; in under seven minutes. But try he does, and in the process he re-caps the <em>Ultima</em> series quite handily:</p>
<p><iframe width="640" height="360" src="http://www.gamespot.com/videoembed/6408561&#038;mapp=false&#038;ads=0&#038;onsite=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>He also attempts to tie many of the innovations of the <em>Ultima</em> series &#8212; open world gameplay, the exploration of social issues in narrative, moral decision-making, and of course MMORPGs &#8212; to their modern incarnations. No doubt these asides will provoke both disagreement and agreement from different people. He also omits mention of <em>Ultima 9</em> for some reason, which is strange. Still, his final conclusion shouldn&#8217;t be controversial to anyone well-versed in the history of RPG gaming: the <em>Ultima</em> series was something different, and almost every modern RPG and MMORPG draws inspiration from it in some way.</p>
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		<item>
		<title>Avatarship: Help Request and Bug Report</title>
		<link>http://ultimacodex.com/2013/05/avatarship-help-request-and-bug-report/</link>
		<comments>http://ultimacodex.com/2013/05/avatarship-help-request-and-bug-report/#comments</comments>
		<pubDate>Tue, 21 May 2013 03:25:21 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ultima Fan Projects]]></category>
		<category><![CDATA[Avatarship]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Ultima 4]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7426</guid>
		<description><![CDATA[An Ultima fan is having some issues getting through Avatarship, the Neverwinter Nights-based remake of Ultima 4.]]></description>
				<content:encoded><![CDATA[<p>Cagle is having some trouble in <a href="http://www.ultimaaiera.com/ultima4/avatarship/"><em>Avatarship</em></a>, a <em>Neverwinter Nights</em>-based remake of <em>Ultima 4</em>:</p>
<blockquote><p>The creator left out the Bell Of Courage. I spent the last 3 days looking through the toolset, and the bell is referenced in the game via Sister Antos and Brother Antos. A guard at Serpents Hold tells you the bell is buried under Jhelom ,but in the coding it says the bell is in a well within Serpents Hold. </p>
<p>I have been unable to raise the virtues of Justice, Honor, and Honesty.</p>
<p>The blind beggar will not communicate with you.</p>
<p>When in Paws, the Jester causes some kind of major lag issue.</p>
<p>I was only able to obtain the black stone by using the cheat system built into NWN.</p>
<p>I did greatly enjoy this remake ,but haven&#8217;t been able to finish it. It&#8217;s very sad.</p></blockquote>
<p>If anyone has experienced similar bugs with <em>Avatarship</em> and can offer helpful suggestions, or else speculate as to the cause of the issues that Cagle is having, please do contribute your thoughts below. Otherwise, I may have to update the <em>Avatarship</em> project entry with some bug-related notes once I migrate it to the Codex in the coming weeks.</p>
]]></content:encoded>
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		<title>The Gate of Sosaria: New Screenshots, New Website</title>
		<link>http://ultimacodex.com/2013/05/the-gate-of-sosaria-new-screenshots-new-website/</link>
		<comments>http://ultimacodex.com/2013/05/the-gate-of-sosaria-new-screenshots-new-website/#comments</comments>
		<pubDate>Tue, 21 May 2013 03:04:35 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ultima Fan Projects]]></category>
		<category><![CDATA[Revenge of Mondain]]></category>
		<category><![CDATA[The Gate of Sosaria]]></category>
		<category><![CDATA[Ultima 1]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7421</guid>
		<description><![CDATA[The Gate of Sosaria, formerly known as Revenge of Mondain, is still being worked on, and Red Dragon has just launched a new website for it.]]></description>
				<content:encoded><![CDATA[<p>Red Dragon dropped me an email to confirm that yes, his <a href="http://ultima1.ultimacodex.com/the-gate-of-sosaria/"><em>Ultima 1</em> remake</a> is still very much in progress. However, it is no longer known as <em>Revenge of Mondain</em>; he has changed its name to <em>The Gate of Sosaria</em> (which I think sounds better, personally), and has also <a href="http://thegateofsosaria.eklablog.com/">launched a new website for it</a>.</p>
<p>As well, he has published several new screenshots of the game &#8212; which still uses many of <em>Ultima 7&#8242;s</em> tiles for its graphical look and feel &#8212; to that website. I have mirrored these to <a href="http://ultima1.ultimacodex.com/the-gate-of-sosaria/">the project entry</a>, and one can be seen (somewhat cropped) above.</p>
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		<title>Ultima VI Immortality Contest Sacred Rune for Sale on Ebay</title>
		<link>http://ultimacodex.com/2013/05/ultima-vi-immortality-contest-sacred-rune-for-sale-on-ebay/</link>
		<comments>http://ultimacodex.com/2013/05/ultima-vi-immortality-contest-sacred-rune-for-sale-on-ebay/#comments</comments>
		<pubDate>Mon, 20 May 2013 15:47:35 +0000</pubDate>
		<dc:creator>Dungy</dc:creator>
				<category><![CDATA[Ultima]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[Greg Sato]]></category>
		<category><![CDATA[Immortality Contest]]></category>
		<category><![CDATA[Ultima VI]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7414</guid>
		<description><![CDATA[Extraordinarily rare Ultima VI Immortality Contest winning Infinity Amulet owned by Greg Cato for sale as part of Ultima Collection on eBay.]]></description>
				<content:encoded><![CDATA[<p style="text-align: left">Back in 1990, with the release of <em><a href="http://wiki.ultimacodex.com/wiki/Ultima_VI">Ultima VI</a>, </em>a select 10 copies of the game instead of the normal <a href="http://wiki.ultimacodex.com/wiki/Orb_of_the_Moons">Orb of the Moons</a> came with a special winning infinity or singularity amulet which marked the owner as a winner of the <a href="http://wiki.ultimacodex.com/wiki/Immortality_Contest">Immortality Contest</a>.  These lucky winners had their image featured in <a href="http://wiki.ultimacodex.com/wiki/Ultima_VII"><em>Ultima VII.</em></a> The complete list of known winners can be found <a href="http://wiki.ultimacodex.com/wiki/Immortality_Contest">here</a>.</p>
<p style="text-align: left">These amulets have obviously become an extraordinarily rare and highly sought after collector&#8217;s item.  Until now, no known photo of the winning amulet has even been available.  It seems that has changed, as Greg Cato has decided to auction off his entire <a href="http://www.ebay.ca/itm/Origin-Systems-Collection-Huge-Lot-Ultima-Wing-Commander-Underworld-SS-/321128832698?ssPageName=ADME:B:SS:CA:1123"><em>Ultima </em> <em></em>collection, including his winning amulet and related documentation</a>.</p>
<p style="text-align: left"><a href="http://www.ebay.ca/itm/Origin-Systems-Collection-Huge-Lot-Ultima-Wing-Commander-Underworld-SS-/321128832698?ssPageName=ADME:B:SS:CA:1123">Check it out</a>, you&#8217;ll likely never see one of these ever again.</p>
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		<title>CD Projekt Sundays</title>
		<link>http://ultimacodex.com/2013/05/cd-projekt-sundays-37/</link>
		<comments>http://ultimacodex.com/2013/05/cd-projekt-sundays-37/#comments</comments>
		<pubDate>Mon, 20 May 2013 04:00:34 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[CD Projekt Sundays]]></category>
		<category><![CDATA[CD Projekt Red]]></category>
		<category><![CDATA[GOG]]></category>
		<category><![CDATA[REDKit]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7408</guid>
		<description><![CDATA[The weekly round-up of news pertaining to CD Projekt Red and their various RPG series.]]></description>
				<content:encoded><![CDATA[<p>REDKit, the official <em>The Witcher 2</em> modding toolkit, <a href="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/350QNtHGxFQ/">has been released</a>&#8230;this time, <a href="http://www.rpgwatch.com/show/newsbit?rwsiteid=1&#038;newsbit=22219">officially</a>. If you own the game on GOG, you&#8217;ll find REDKit waiting for you as an add-on download&#8230;and yes, <a href="http://www.destructoid.com/the-witcher-2-owners-can-grab-cd-projekt-s-free-mod-tools-253619.phtml">you have to own a copy of <em>The Witcher 2</em> to use REDKit</a>.</p>
<p>Of course, REDKit was in beta for quite a while, and <a href="http://rss.feedsportal.com/c/32730/f/510578/p/1/s/37d749bf/l/0L0Spcgamer0N0C20A130C0A50C160Ccdprojekt0Ered0Epicks0Ebest0Ewitcher0E20Emod0C/story01.htm">CD Projekt RED has already picked a favourite mod</a> developed by those fortunate enough to be in on the beta.</p>
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		<title>Portalarium Brings In the Heavy Hitters</title>
		<link>http://ultimacodex.com/2013/05/portalarium-brings-in-the-heavy-hitters/</link>
		<comments>http://ultimacodex.com/2013/05/portalarium-brings-in-the-heavy-hitters/#comments</comments>
		<pubDate>Mon, 20 May 2013 03:00:14 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Shroud of the Avatar]]></category>
		<category><![CDATA[Bill Kirkman]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Lightbox Interactive]]></category>
		<category><![CDATA[Lum the Mad]]></category>
		<category><![CDATA[Michael Hutchison]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Origin Systems]]></category>
		<category><![CDATA[Pandemic Studios]]></category>
		<category><![CDATA[Portalarium]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[Scott Jennings]]></category>
		<category><![CDATA[Scott Jones]]></category>
		<category><![CDATA[Sierra On-Line]]></category>
		<category><![CDATA[Somnio Solutions]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Tabula Rasa]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[UTV Ignition Games]]></category>
		<category><![CDATA[Vigil Games]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7403</guid>
		<description><![CDATA[Portalarium recently added four new developers to the Shroud of the Avatar team. Here's why it's a big deal.]]></description>
				<content:encoded><![CDATA[<p>The <a href="http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/posts/483207">most recent update to the <em>Shroud of the Avatar</em> Kickstarter page</a> brings news of some exciting additions to the development team at Portalarium:</p>
<blockquote><p>We have added 4 new Developers to the team this month and so far, they have hit the ground running! Many of you have met Scott Jennings, our resident Web Guru, in the new and improved SotA IRC Chatroom, and he’s not the only new Scott! Scott Jones, former Art Director for Ultima 9, has also joined us as an Environmental Artist. Rounding out the new Devs are Bill Kirkman, Content Designer, and Michael Hutchison, who will also be working on Environmental Art as well as level design. If you want to get to know them a bit better, just watch this week’s SotA Developer Roundtable.</p></blockquote>
<p>Scott Jennings should need no introduction to fans of online gaming; his “Lum the Mad” persona was a powerful voice of commentary and criticism in the world of MMORPGs. As Lum, he commented on a wide range of games, including <em>Ultima Online</em>. His unique writing style, mixing humour with white-hot anger, earned him a dedicated and massive following, which included no small number of MMORPG developers. He continued writing as Lum the Mad until 2001, during which year he was hired by Mythic Entertainment. He also started a new website at that time, <a href="http://brokentoys.org/">Broken Toys</a>, where he continues to blog to this day.</p>
<p>He left Mythic Entertainment in 2006, and went to work for NCSoft in Austin, Texas. He remained there for two years, then returned to the company again in 2010, before leaving it in late 2012.</p>
<p>Scott Jones worked at Origin Systems from from 1994 until 2001, and was (notably) the art director for <em>Ultima 9</em> during his time there. After leaving Origin, he founded <a href="http://www.shardstudios.com/">SHARD Studios</a>, who have been working on the pen-and-paper RPG <em>Shard </em>— an adaptation of <em>Dárdünah; World of the False Dawn</em> — for a number of years now.</p>
<p>Another of the rather sizeable crew at Portalarium who worked at Red Fly Studios, Bill Kirkman worked as a game designer both there and at Lightbox Interactive. A relative newcomer to the gaming industry (he has been a game designer since 2008), he has nevertheless amassed a sizeable body of experience and the praise of his peers in that short time.</p>
<p>Michael Hutchison has worked in the game development industry for over two decades, at a variety of companies including Sierra On-Line, Pandemic Studios (where he worked on <em>Star Wars: Battlefront</em>), NCSoft (where he worked as a world designer on <em>Tabula Rasa</em>), BioWare Austin (as an environmental artist on <em>Star Wars: The Old Republic</em>), UTV Ignition Games, and Vigil Games (where he worked on environments for <em>Warhammer 40k: Dark Millenium Online</em>). He has also worked as a contract 3D artist for Somnio Solutions, maintaining and enhancing a Unity 3D-based demonstration application for them.</p>
<p>In other words, Portalarium has added some serious talent to its development team. The inclusion of Scott Jennings, in particular, is a keen nod to the MMORPG fans that comprise a sizeable portion of the support base for <em>Shroud of the Avatar</em>, and also communicates a certain fundamental seriousness in their web presence strategy going forward. The remaining three bring a very diverse range of talent and experience to the team, but all three are unimpeachably solid game developers whose presence can only serve to make <em>Shroud of the Avatar</em> that much better.</p>
<p>Naturally, we&#8217;ve added all four men to <a href="http://sota.ultimacodex.com/game-guide/developers/">our <em>Shroud of the Avatar</em> developers page</a>.</p>
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		<title>Ex-Interplay Fridays</title>
		<link>http://ultimacodex.com/2013/05/ex-interplay-fridays-12/</link>
		<comments>http://ultimacodex.com/2013/05/ex-interplay-fridays-12/#comments</comments>
		<pubDate>Sat, 18 May 2013 04:41:54 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ex-Interplay Fridays]]></category>
		<category><![CDATA[Bobby Null]]></category>
		<category><![CDATA[EDGE]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[Project Eternity]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7393</guid>
		<description><![CDATA[The weekly round-up of news pertaining to former Interplay developers and their various new projects.]]></description>
				<content:encoded><![CDATA[<p>EDGE has <a href="http://www.edge-online.com/features/time-extend-fallout/">a fantastic retrospective of the original <em>Fallout</em></a> that is worth taking a few minutes out of your day to read.</p>
<p>There was also an update <a href="http://www.kickstarter.com/projects/obsidian/project-eternity/posts/481467">posted to the <em>Project Eternity</em> Kickstarter page</a> this week, by Obsidian Entertainment monster designer Bobby Null. Naturally, the post itself is about the process of designing a particular monster in the game, a banshee-like creature.</p>
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		<title>More Origin Systems Manual Art and Paintings by Chris “Binky” Launius</title>
		<link>http://ultimacodex.com/2013/05/more-origin-systems-manual-art-and-paintings-by-chris-binky-launius/</link>
		<comments>http://ultimacodex.com/2013/05/more-origin-systems-manual-art-and-paintings-by-chris-binky-launius/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:15:09 +0000</pubDate>
		<dc:creator>Dungy</dc:creator>
				<category><![CDATA[Chris Launius]]></category>
		<category><![CDATA[Ex-Origin]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Denis Loubet]]></category>
		<category><![CDATA[Knights of Legend]]></category>
		<category><![CDATA[Martian Dreams]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Ultima III]]></category>
		<category><![CDATA[Ultima V]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7377</guid>
		<description><![CDATA[Many more photos and sketches from Chris "Binky" Launius, whom kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems artwork.]]></description>
				<content:encoded><![CDATA[<p>Those who follow the <a href="https://www.facebook.com/groups/4823328796/">Ultima Dragons Facebook group</a> will probably recognize <a href="http://gallery.ultimacodex.com/more-origin-systems-manual-art-and-paintings-by-chris-binky-launius/">these photos posted by Chris “Binky” Launius</a> several months ago.  Binky has an impressive collection of old sketches and paintings from Origin Systems, many of which never made their way into final products by Origin.  He has kindly allowed us to host them here on the Codex. In this collection, keep your eyes open for the spectacular unused <em><a href="http://wiki.ultimacodex.com/wiki/Ultima_V">Ultima V</a></em> sketches and paintings, to see what were likely rejected versions of the classic cover.  Also included are sketches from the Origin classics <em>Knights of Legend, </em>the<em> <a href="http://wiki.ultimacodex.com/wiki/Ultima_III">Ultima III  </a></em><a href="http://wiki.ultimacodex.com/wiki/Ultima_III">manual</a>, and the <a href="http://wiki.ultimacodex.com/wiki/Martian_Dreams_Clue_Book"><em>Martian Dreams</em> Cluebook</a>.  There are also preliminary sketches from the <a href="http://wiki.ultimacodex.com/wiki/Ultima_Underworld"><em>Ultima Underworld</em></a> cover and <a href="http://wiki.ultimacodex.com/wiki/Completion_Certificates">Ultima Completion Certificates</a>.  A number of great miscellaneous sketches as well.</p>
<p>Thus, <strong>enjoy</strong>! Pull up the images, pore over them, and enjoy reliving a few memories along the way. The Ultima Codex is grateful and deeply indebted to Chris Launius, and everyone who worked on these books and games at Origin Systems (and elsewhere), for these glimpses into the wide and wonderful range of products that Origin produced over the years.</p>
<p><a href="http://gallery.ultimacodex.com/more-origin-systems-manual-art-and-paintings-by-chris-binky-launius/">Check them out!</a></p>
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		<title>Bethesda Thursdays</title>
		<link>http://ultimacodex.com/2013/05/bethesda-thursdays-44/</link>
		<comments>http://ultimacodex.com/2013/05/bethesda-thursdays-44/#comments</comments>
		<pubDate>Fri, 17 May 2013 01:45:57 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Bethesda Thursdays]]></category>
		<category><![CDATA[DIshonored]]></category>
		<category><![CDATA[Matt Firor]]></category>
		<category><![CDATA[Morrowind]]></category>
		<category><![CDATA[Morrowind Rebirth]]></category>
		<category><![CDATA[OpenMW]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Elder Scrolls Online]]></category>
		<category><![CDATA[Void Walker Arsenal]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[Zenimax Online]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7374</guid>
		<description><![CDATA[The weekly round-up of news related to Bethesda Game Studios and their excellent RPG series, The Elder Scrolls. And any other titles they might be working on.]]></description>
				<content:encoded><![CDATA[<p>I think I might have linked to <a href="http://www.edge-online.com/news/were-not-making-skyrim-2-says-the-elder-scrolls-online-studio/">this interview</a> last week, in which Zeminax Online&#8217;s Matt Firor asserts that <em>The Elder Scrolls Online</em> isn&#8217;t trying to be <em>Skyrim 2</em>. And if by some chance I didn&#8217;t link to it last week&#8230;well, there it is.</p>
<p><a href="http://feeds.gawker.com/~r/kotaku/full/~3/gWtqUabHpiM/story01.htm">This video of one of <em>Dishonored&#8217;s</em> designers explaining his job to his mother</a> is kind of amusing. Speaking of that game, the <em>Void Walker Arsenal</em> DLC for it, which we heard a rumour of last week, <a href="http://store.steampowered.com/news/10602/">has been released</a>. This isn&#8217;t a major update for the game by any means; it&#8217;s just an aggregation of the various disparate bits of pre-order bonus content that various outlets included with the game.</p>
<p><a href="http://feeds.gawker.com/~r/kotaku/full/~3/3SnJ0BMKCJo/story01.htm">This fresh batch of screenshots</a> for <em>Wolfenstein: The New Order</em> do look sweet&#8230;but they also suggest that, had the Nazis won the war, we&#8217;d have moonbases by now. And giant robot mechs.</p>
<p>There&#8217;s a <a href="http://www.moddb.com/mods/morrowind-rebirth/downloads">new version of the <em>Morrowind Rebirth</em> mod</a> available, which makes a bunch of changes to the third <em>The Elder Scrolls</em> game&#8230;most for the better. <em>OpenMW</em> also <a href="https://openmw.org/2013/week-review-51/">had a productive week</a>.</p>
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		<title>U3.5 Pax Britannia Character Generator Beta Released</title>
		<link>http://ultimacodex.com/2013/05/u3-5-pax-britannia-character-generator-beta-released/</link>
		<comments>http://ultimacodex.com/2013/05/u3-5-pax-britannia-character-generator-beta-released/#comments</comments>
		<pubDate>Thu, 16 May 2013 21:36:50 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ultima Fan Projects]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fuse]]></category>
		<category><![CDATA[Pax Britannia]]></category>
		<category><![CDATA[U3.5: Pax Britannia]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima Dragons]]></category>
		<category><![CDATA[ZX Spectrum]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7372</guid>
		<description><![CDATA[Andrew Owen has released a beta version of the character generator for U3.5: Pax Britannia on the Ultima Dragons Facebook group.]]></description>
				<content:encoded><![CDATA[<p>Andrew Owen has been making great progress on <em>U3.5: Pax Britannia</em> lately, as has hopefully been apparent from the volume of news that has pertained to his project. Today (or late last night, rather), he reached another milestone in its development, with <a href="https://www.facebook.com/groups/UltimaDragons/10152336027008797/">the release of the beta version of its character generator</a> on the Ultima Dragons Facebook group.</p>
<blockquote><p>U3.5:PB. Character generator beta released exclusively here! You will need an emulator for the ZX Spectrum +2A to use this file. I&#8217;d suggest Fuse:<br />
<a href="http://fuse-emulator.sourceforge.net/#Download">http://fuse-emulator.sourceforge.net/#Download</a><br />
Please report all bugs and typos, and feel free to ask any questions. General feedback also welcome. Plus, which character are you? I got Bard.</p></blockquote>
<p>He also released this video of the generator in action:</p>
<p><iframe src="https://www.facebook.com/video/embed?video_id=10151658256072905" width="320" height="240" frameborder="0" class="aligncenter"></iframe></p>
<p>At present, I won&#8217;t be updating the <a href="http://inspired.ultimacodex.com/u3-5-pax-britannia/"><em>Pax Britannia</em> project entry</a> with a copy of the character generator. Once Andrew has released the final version, that will change. For now, if you want to test it out, <a href="https://www.facebook.com/groups/UltimaDragons/10152336027008797/">hit up the Ultima Dragons on Facebook</a>.</p>
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		<title>The Digital Antiquarian on Escape from Mount Drash</title>
		<link>http://ultimacodex.com/2013/05/the-digital-antiquarian-on-escape-from-mount-drash/</link>
		<comments>http://ultimacodex.com/2013/05/the-digital-antiquarian-on-escape-from-mount-drash/#comments</comments>
		<pubDate>Thu, 16 May 2013 21:29:52 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Keith Zabalaoui]]></category>
		<category><![CDATA[Origin Systems]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Sierra On-Line]]></category>
		<category><![CDATA[The Digital Antiquarian]]></category>
		<category><![CDATA[Ultima: Escape from Mount Drash]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7368</guid>
		<description><![CDATA[The Digital Antiquarian sets out to dispel some of the myths and legends surrounding Ultima: Escape from Mount Drash.
]]></description>
				<content:encoded><![CDATA[<p>Jimmy &#8220;The Digital Antiquarian&#8221; Maher promised, <a href="http://ultimacodex.com/2013/05/the-digital-antiquarian-looks-at-the-founding-of-origin-systems/">the last time we heard from him</a>, that he would dispel a myth common to <em>Ultima</em> fan circles, something that happened around the time that Origin Systems was founded and <em>Ultima 3</em> was released. And <a href="http://www.filfre.net/2013/05/the-legend-of-escape-from-mt-drash/">today, he delivered on that promise</a> with a look at the history &#8212; and, yes, fabricated stories &#8212; surrounding <em>Ultima: Escape from Mount Drash</em>.</p>
<p>He begins thusly:</p>
<blockquote><p>&#8230;a legend sprung up around Drash that consisted of a few known facts woven together within a tapestry of conjecture. Drash, the story went, was an attempt by Sierra to make a quick buck off the Ultima name by releasing a slapdash game to the VIC-20 market, terra incognita to Richard Garriott, without his knowledge or consent. The implication is that someone at Sierra eventually got nervous about this dubious scheme and buried the game — in some versions of the story literally, by dumping remaining copies into a landfill in a tale that echoes the (itself likely exaggerated) tale of Atari’s dumping of millions of E.T. cartridges into a New Mexico landfill that same year. It’s a glib story which seems to explain much about the game’s obscurity while also investing it with a nice dollop of the nefarious, a plus for collectors of an industry that, let’s face it, isn’t exactly rife with the sort of dark secrets and forbidden fruits that their pals who collect, say, vintage records get to enjoy. Yet it’s also a story that doesn’t stand up to scrutiny, to an extent that it’s hard to understand how so many bright people could buy into it. There are two serious objections, either of which would make it highly improbable. Together they make it impossible to believe.</p></blockquote>
<p>The truth, of course, is a little less intrigue-laden, and has a great deal to do with the friendship between Keith Zabalaoui (the game&#8217;s author) and Richard Garriott:</p>
<blockquote><p>Zabalaoui did visit Sierra in Garriott’s company, where he was inspired to start work on a simple maze-running action game. When he eventually showed the finished product to them, they were doubtful. It wasn’t a terrible game, but it wasn’t a great one either&#8230;Sierra hemmed and hawed, and then made a suggestion: if they could maybe market it as an Ultima that might help&#8230;Garriott was perhaps not thrilled with Sierra at this point in time, but he was always good to his friends. When Zabalaoui came to him with Sierra’s request, Garriott agreed, likely more as a personal favor to someone who had helped him out with his own projects quite a bit in the past than anything else. Today, of course, when the industry is so much more mature and so much more sensitive to the power of branding, one in Garriott’s position would never risk tarnishing his trademark in such a way. But in 1983 both Garriott and his industry were still very young.</p></blockquote>
<p>He notes that this story has been confirmed by other sources, including <a href="http://www.pixsoriginadventures.co.uk/10-things-i-learned-in-austin/">Origin historian Pix</a>, who got confirmation from Richard Garriott in person that yes, <em>Mount Drash</em> had been authorized by him.</p>
<p>So&#8230;that&#8217;s that. Maher goes on to urge those who still have published versions of the erroneous <em>Mount Drash</em> legend to issue corrections thereto. I, for one, am happy to report that <a href="http://wiki.ultimacodex.com/wiki/Ultima:_Escape_from_Mt._Drash">the Codex of Ultima Wisdom</a> already has the correct history of the game in the relevant entry.</p>
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		<title>Random Wednesdays</title>
		<link>http://ultimacodex.com/2013/05/random-wednesdays-40/</link>
		<comments>http://ultimacodex.com/2013/05/random-wednesdays-40/#comments</comments>
		<pubDate>Thu, 16 May 2013 01:59:21 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Random Wednesdays]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Castle of Illusion]]></category>
		<category><![CDATA[Dan Vavra]]></category>
		<category><![CDATA[Dead End Thrills]]></category>
		<category><![CDATA[Driftmoon]]></category>
		<category><![CDATA[EDGE]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[Eschalon]]></category>
		<category><![CDATA[Eschalon: Book 1]]></category>
		<category><![CDATA[Eschalon: Book 2]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[GOG]]></category>
		<category><![CDATA[Grant Kirkhope]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation Plus]]></category>
		<category><![CDATA[R.A. Salvatore]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[System Shock 2]]></category>
		<category><![CDATA[Take-Two]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[Thief]]></category>
		<category><![CDATA[Warhorse Studios]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7365</guid>
		<description><![CDATA[Neverwinter gets a lot of attention this week. And we even hear a peep from Warhorse Studios, who have been fairly quiet in recent months.]]></description>
				<content:encoded><![CDATA[<p>So now that <em>Neverwinter</em> is in <a href="http://massively.joystiq.com/2013/05/05/mmo-week-in-review-neverwinter-is-well-actually-its-here/">open beta</a>, the discussion on at least some gaming sites has turned toward <a href="http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/">the question of which classes should be added to it next</a>. Because what better way to discuss a recently-launched game than by speculating wildly about stuff that isn&#8217;t in it yet?</p>
<p>If you&#8217;re curious about the game itself, <a href="http://www.rpgwatch.com/show/newsbit?rwsiteid=1&#038;newsbit=22215">there have been several previews</a> of it <a href="http://games.on.net/2013/05/neverwinter-beta-impressions-keeping-it-simple-keeping-it-fun/">published</a>, although <a href="http://www.gameskinny.com/tcqpo/neverwinter-full-of-disappointment-lacking-in-everything-else">not all of these have been positive</a>. There has also been at least one <a href="http://www.gamesreviews.com/news/05/dungeons-dragons-neverwinter-designer-interview/">interview</a> with a developer published in the last week, as well as a <a href="http://www.mmorpg.com/gamelist.cfm/game/634/feature/7399/Neverwinter-Rob-Overmeyer-on-The-Foundry.html">couple</a> of <a href="http://nw.perfectworld.com/news/?p=882931">developer journals</a> focusing on the game&#8217;s <em>Foundry</em> feature.</p>
<p>Also: <a href="http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a13bc97/l/0L0Spcgamer0N0C20A130C0A50C0A60Cneverwinter0Einvites0Eyou0Eto0Eits0Ewhispering0Ecaverns0Eit0Ewould0Ebe0Erude0Eto0Esay0Eno0C/story01.htm">this trailer, featuring Beholders</a>.</p>
<p><em>BioShock Infinite</em> <a href="http://feeds.gawker.com/~r/kotaku/full/~3/4ZMfcjq00bo/story01.htm">was on sale</a> at some point last week, <a href="http://feeds.gawker.com/~r/gizmodo/full/~3/9MOEUu10Wrk/bioshock-infinite-is-your-deal-of-the-day-487241243">and may still be</a> for all I know. As well, one of the game&#8217;s villains, the mechanized Songbird, <a href="http://www.destructoid.com/you-can-now-get-your-very-own-bioshock-songbird-plushie-253236.phtml">is available as a plush toy</a> now.</p>
<p>The game has done remarkably well, by the way; it moved <a href="http://www.guardian.co.uk/technology/gamesblog/2013/may/14/game-links-press-start">at least 3.7 million copies</a>, significantly <a href="http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1b438579/l/0L0Spcgamer0N0C20A130C0A50C140Cbioshock0Einfinite0Esignificantly0Eoutsells0Epast0Ebioshocks0Eand0Eother0Efiscal0Efacts0Efrom0Etake0Etwo0C/story01.htm">outselling</a> previous entries in the series. This wasn&#8217;t enough to <a href="http://www.polygon.com/2013/5/13/4327696/take-two-posts-31-2-million-annual-loss-ships-3-7-million-copies-of">stop Take-Two from posting a loss</a>, mind you, although at least their <a href="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/3GWDtc7aMjQ/">year-on-year revenue is trending upward</a>.</p>
<p>Ken Levine, for his part, is <a href="http://www.joystiq.com/2013/05/13/ken-levine-starts-writing-his-next-game/">already working on his next game</a>.</p>
<p>If you haven&#8217;t become familiar with <a href="http://www.deadendthrills.com/">Dead End Thrills</a> and its glorious collection of ultra-high-resolution game screenshots, well&#8230;you&#8217;re missing out. Head on over to check out the latest batch of <em>BioShock Infinite</em> screenshots the author there has put up.</p>
<p>Some other <em>BioShock</em>-related fan efforts worth checking out include <a href="http://www.polygon.com/2013/5/1/4290324/bioshock-infinite-vigors-bottles-etsy">these vigor bottles</a>, an <a href="http://feeds.gawker.com/~r/kotaku/full/~3/egwnmqJMXeU/story01.htm">amusing take on just how much food</a> the player consumes in the game, what happens when <a href="http://www.destructoid.com/elizabeth-stops-being-polite-and-starts-being-real-253293.phtml">Elizabeth, the in-game companion, drops her polite air</a>, a <a href="http://feeds.gawker.com/~r/kotaku/full/~3/OL9NVnG7xzc/story01.htm">truly excellent little short film</a>, and (naturally) <a href="http://feeds.gawker.com/~r/kotaku/full/~3/g020f8NsCPA/story01.htm">more cosplay</a>.</p>
<p>EDGE, meanwhile, <a href="http://www.rpgwatch.com/show/newsbit?rwsiteid=1&#038;newsbit=22138">has published a retrospective of sorts</a>, looking at the genesis of Irrational Games.</p>
<p>Oh, and <a href="http://www.forbes.com/sites/quora/2013/05/10/reviews-of-bioshock-infinite-the-best-possible-send-off/">this guy didn&#8217;t like <em>BioShock Infinite</em>, apparently</a>.</p>
<p>Former Big Huge Games composer Grant Kirkhope <a href="http://t.co/EKAD7SpTdS">will be working on the soundtrack for the upcoming <em>Castle of Illusion</em> remake</a>, apparently. He also <a href="http://www.polygon.com/2013/5/2/4294848/perfect-dark-banjo-tooie-banjo-tooie-soundtracks-bandcamp">posted the soundtracks for some of the Nintendo games he worked on</a> to his Bandcamp account; pay what thou wilt to obtain them!</p>
<p>Speaking of Big Huge Games, <a href="http://www.gamereactor.eu/news/74551/GRTV%3A+R.A.+Salvatore+on+Neverwinter+%26+38+Studios/">author R.A. Salvatore discussed the now-closed studio</a> in a recent interview, in which he expressed his hope that someone would buy up the <em>Amalur</em> IP and elect to make another game with it. And if you happen to be a) a PlayStation Plus member and b) European, <a href="http://www.eurogamer.net/articles/2013-05-15-demons-souls-ico-sotch-kingdoms-of-amalur-free-on-ps-plus-in-june"><em>Kingdoms of Amalur: Reckoning</em> should be available to you for free next month. Do consider giving it a try!</p>
<p>GOG released <a href="http://www.gog.com/gamecard/eschalon_book_i?pp=e1a864f0b77f6c89794827a9035355dc8d052622"><em>Eschalon: Book 1</em></a> and <a href="http://www.gog.com/gamecard/eschalon_book_ii?pp=e1a864f0b77f6c89794827a9035355dc8d052622"><em>Book 2</em></a> last week.</p>
<p>There wasn&#8217;t much news from Eidos Montreal published in the last week, apart from <a href="http://community.eidosmontreal.com/blogs/Light-Camera-Hey">this interview about <em>Thief</em></a>.</p>
<p><a href="http://www.rpgwatch.com/show/greenlitgaming.com/driftmoon-interview">This interview</a> with the creators of <em>Driftmoon</em> may also be of interest to some.</p>
<p>And, as noted in the teaser text for this article, Warhorse Studios&#8217; Dan Vavra <a href="http://www.rpgcodex.net/forums/index.php?threads/dan-vavra-presents-100-reasons-why-i-hate-sky-rim.82766/">has published a lengthy list of things he hates about <em>Skyrim</em></a>. He&#8217;s a remarkably unfiltered, plainspoken person, Mr. Vavra.</p>
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		<title>Warren Spector: No Weapons, Why Metacritic is Irrelevant, and a New Teaching Gig</title>
		<link>http://ultimacodex.com/2013/05/warren-spector-no-weapons-why-metacritic-is-irrelevant-and-a-new-teaching-gig/</link>
		<comments>http://ultimacodex.com/2013/05/warren-spector-no-weapons-why-metacritic-is-irrelevant-and-a-new-teaching-gig/#comments</comments>
		<pubDate>Wed, 15 May 2013 21:34:14 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Warren Spector]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Metacritic]]></category>
		<category><![CDATA[Rock Paper Shotgun]]></category>
		<category><![CDATA[university of texas]]></category>

		<guid isPermaLink="false">http://ultimacodex.com/?p=7363</guid>
		<description><![CDATA[Warren Spector has been busy over the last week or so, and not just because he accepted a teaching position with the University of Texas' game design programme.]]></description>
				<content:encoded><![CDATA[<p>Warren Spector, I think it can safely be said, is never terribly shy about offering his opinions on various matters. <a href="http://www.rockpapershotgun.com/2013/05/14/warren-spector-on-life-after-mickey-going-no-weapons/">His recent interview with Rock, Paper, Shotgun!</a> is full of just that; Spector talks at length about his opposition to violence in games, the issues that plagued <em>Epic Mickey</em>, and what life is like post-Disney.</p>
<p>A couple choice samples:</p>
<blockquote><p><strong>RPS: &#8230;you’ve gone from being the authority on tough guys in trench coats to their most outspoken opponent. But, I mean, are you really over that stuff?</strong></p>
<p>Spector: My geek credentials are in good order, you know? I love fantasy games and I love science fiction. I love real-world near-future kinds of stuff. But I wanted a change of pace. After Ultima Underworld and Ultima VII: Serpent Isle, I was so sick of fantasy. I “never wanted to do another fantasy game” at that point. So I started doing some science fiction stuff, which I liked. After a couple of Deus Ex games, I wanted to do something different again. People expect you to fit in a slot. A square peg only goes in a square hole. But I wanted to do something different.</p></blockquote>
<p>And:</p>
<blockquote><p><strong>RPS: &#8230;For whatever you might end up working on next, have you given any thought to the idea of removing guns entirely?</strong></p>
<p>Spector: I almost hesitate to say this, because I don’t know if it’ll actually happen, but I can’t tell you how desperately I want to impose the “no weapons” restriction on whatever I do now. Just to force myself and the team to solve a lot of tough problems. Guns and swords, they’re such crutches for us. They’re so easy for us to do. Unless we force ourselves to do the hard things, I’m not sure we ever will. I don’t know. I may not actually do that. I may end up doing a game where you get to shoot lots of people. Who knows? But I’d very much like to impose that constraint on things. We’ll see.</p></blockquote>
<p>And, as though that weren&#8217;t enough, Spector <a href="http://www.pcgamer.com/2013/05/15/warren-spector-takes-on-review-aggregator-metacritic-as-a-model-that-should-be-irrelevant/">also decided to take a shot at Metacritic</a>, the reviews-aggregation service that has become something of a bane of game developers of late.</p>
<blockquote><p>“Metacritic, at best, rewards games that are conventional and well understood by players and critics alike,” Spector wrote. “New and challenging things are, by their very nature, disruptive and easily misunderstood. Aggregation of opinion, at best, offers hope and guidance to people whose goal is to maximize profitability but little to people whose priorities lie elsewhere.”</p>
<p>Spector is hardly the first to raise questions about Metacritic, but he might be the most high-profile developer to do so publicly. Last month, Kotaku’s lengthy discussion on the review aggregator’s failings brought the issue to greater awareness. Before that, a study presented at the Games Developers Conference 2013 revealed some of the different ways that average Metacritic scores can be weighted and manipulated.</p>
<p>“When we put our faith in Metacritic as an impartial, scientific measure of quality, we should probably ask ourselves whether the crowd—the crowd of journalists as well as players—is really wise or just mediocre, incapable of recognizing and rewarding the new and different.”</p></blockquote>
<p>Spector, of course, <a href="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/oLUxoSocRTY/">recently accepted a teaching position at the University of Texas</a>, in which he will help oversee the creation of a new game design academy. And, you know&#8230;for all the man&#8217;s contrarian positions on certain gameplay elements, <a href="http://feedproxy.google.com/~r/GamasutraNews/~3/qpMJd7sZtD8/Warren_Spector_Use_the_storytelling_tools_that_work_for_games.php">he can still argue quite powerfully for changes in the philosophy of game design</a> that would, on the whole, make for vastly better games.</p>
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		<title>BioWare Tuesdays</title>
		<link>http://ultimacodex.com/2013/05/bioware-tuesdays-5/</link>
		<comments>http://ultimacodex.com/2013/05/bioware-tuesdays-5/#comments</comments>
		<pubDate>Wed, 15 May 2013 04:17:21 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[BioWare Mondays]]></category>
		<category><![CDATA[Ars Technica]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[BioWare Montreal]]></category>
		<category><![CDATA[D+PAD]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Frostbite 3]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[Mike Laidlaw]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[Visceral Games]]></category>

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		<description><![CDATA[Because I spent yesterday re-arranging my garage in an effort to eliminate potential mouse breeding grounds. And then spent the evening posting everything I should have posted on Friday. Don't ask about Friday.]]></description>
				<content:encoded><![CDATA[<p>I missed mentioning this a couple weeks back (I think), but <a href="http://massively.joystiq.com/2013/05/01/name-change-unlock-coming-to-swtor/">you should soon have the ability to rename your <em>Star Wars: The Old Republic</em> character(s)</a>; update 2.1 is slated to add that feature. Also in said update: <a href="http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/">armour dyeing</a>, at least for those armours in-game that have dye slots added to them. <a href="http://massively.joystiq.com/2013/05/10/star-wars-the-old-republic-unveils-dye-module-preview-video/">Here&#8217;s a preview video</a> of how the dye system works.</p>
<p>Of course, update 2.1 <a href="http://t.co/zJfh0na3Fg">was slated to release today</a> &#8212; has anyone had the chance to play with the new system yet?</p>
<p>By the way, it would appear that SWTOR&#8217;s monthly revenue <a href="http://www.gamebanshee.com/news/111427-star-wars-the-old-republic-monthly-average-revenue-qmore-than-doubledq-since-going-free-to-play.html">has doubled and then some</a> since the switch to free-to-play. If you&#8217;re curious about how the game&#8217;s free-play experience stacks up, <a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/">there&#8217;s an ongoing series at Massively</a> looking at that very topic.</p>
<p>Speaking of <em>Star Wars</em>, EA <a href="http://www.gamebanshee.com/news/111418-electronic-arts-acquires-star-wars-license-from-disney.html">recently signed an exclusive deal with LucasArts</a>, meaning that they alone will be able to publish new titles using that IP. Not everyone is happy about this, <a href="http://feeds.gawker.com/~r/kotaku/full/~3/kLJ-ST3JT3w/story01.htm">although not everyone is rending their garments over it either</a>. And it has already been announced that <a href="http://www.polygon.com/2013/5/7/4309950/ea-to-unveil-new-next-gen-titles-from-dice-ea-sports-bioware-at-e3">Visceral Games, DICE, and BioWare have <em>Star Wars</em> games in the pipeline</a>, all of which will make use of <a href="http://www.destructoid.com/ea-s-star-wars-games-will-use-the-frostbite-3-engine-253262.phtml">the Frostbite 3 engine</a>. So at least EA is diving into the deal with its best studios. One wonders if the as-yet-unannounced sci-fi RPG idea that the former <em>Mass Effect</em> team at BioWare Edmotnon were working on might now be repurposed into this forthcoming <em>Star Wars</em> title. Producer Casey Hudson would likely jump at the chance to return to the galaxy far, far away.</p>
<p>At any rate, <a href="http://www.gamespot.com/6408102">EA&#8217;s share price</a> certainly reaped some benefit from the announcement.</p>
<p>There has also been some talk <a href="http://www.destructoid.com/mass-effect-spin-offs-bioware-talks-potential-leads-253638.phtml">of <em>Mass Effect</em> spin-off games</a>, featuring <a href="http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58bb8a0e/l/0L0Spcgamer0N0C20A130C0A50C130Cmass0Eeffect0Espin0Eoffs0Ediscussed0Eby0Ebioware0Edev0Eteam0Egarrus0Ejavik0Eor0Eillusive0Eman0Ecould0Estar0C/story01.htm">some of the more notable characters from the original trilogy</a>. At present, that&#8217;s just a speculative thing, though; don&#8217;t put much stock in it.</p>
<p>One thing that you can put a bit more stock in is <a href="http://www.shacknews.com/article/79081/mass-effect-3-lessons-will-be-built-into-our-future?utm_medium=referral&#038;utm_source=t.co">BioWare&#8217;s affirmation that they will be considering the lessons learned with <em>Mass Effect 3</em></a> as their Montreal studio crafts the fourth game in the series (not counting the mobile titles). We still don&#8217;t know a lot about that game, although <a href="http://www.forbes.com/sites/insertcoin/2013/05/13/please-dont-make-a-mass-effect-prequel/">Forbes is hoping it won&#8217;t be a prequel</a>.</p>
<p>A couple of different sites have also revisited the <em>Mass Effect</em> games in recent days, including <a href="http://www.dpadmagazine.com/2013/05/09/mass-effect-revisiting-the-series/">D+PAD</a> and <a href="">Ars Technica</a>. Do check out the Ars article, in particular; it&#8217;s a great read.</p>
<p>Oh, and hey&#8230;the BioWare store has <a href="http://www.joystiq.com/2013/05/08/limited-edition-mass-effect-3-paladin-pistol-replica-available-f/">a snazzy new replica <em>Mass Effect</em> pistol</a> available.</p>
<p>There hasn&#8217;t been much news on the <em>Dragon Age</em> front lately, although that should change at E3:</p>
<blockquote class="twitter-tweet"><p>I was unclear! Yes, there will be some DAIII at E3. Not just &#8220;stuff.&#8221; DAIII stuff.</p>
<p>&mdash; Mike Laidlaw (@Mike_Laidlaw) <a href="https://twitter.com/Mike_Laidlaw/status/331870901983408128">May 7, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>And there&#8217;s also <a href="http://blog.bioware.com/2013/05/08/blog-owen-borstad-qunari-crafts-specialist/">this blog entry about the Qunari symbol</a> that might be worth checking out. It&#8217;s by a guy I sang with in <a href="http://mixedchorus.ca">this choir</a>, many years ago now.</p>
<p>Gamasutra&#8217;s ongoing look <a href="http://feedproxy.google.com/~r/GamasutraNews/~3/LA_P2hgMb-U/Part_4_Adopt_Adapt_and_Improve__Agile_QA_BioWare_Style.php">BioWare&#8217;s Q&#038;A process</a> also has a new entry this week.</p>
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