Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.
Category: Ultima Fan Projects
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
Thepal has posted a short update to The Serpent Isle Remake’s website, detailing progress made on a couple of dungeons.
Thepal has posted an update to the website of his Oblivion-based Serpent Isle remake project.
Wizardry Dragon has resolved the domain name-related issues that were keeping his project’s website unavailable save by IP address.
After a lengthy hiatus, there is news from the Ultima 6 Project team: version 1.1 of the Ultima 6 remake is about to enter beta.
Eric Fry has released a new screenshot from the development build of Nuvie, showing how the engine now handles conversations.
Kevin Fishburne has published another monthly status report detailing progress made on his Ultima-inspired MMORPG, Sanctimonia.
The leaders of both the Beautiful Britannia and Forgotten World projects have stopped by to let us know how things are progressing.
In a handful of posts on their forums, Zini from the Redemption team may have just revealed why we haven’t heard much from the project lately.