Some brief news from the in-engine Ultima 9 mod project.
Category: Ultima Fan Projects
The first in what will hopefully be a series of interviews with fans who are helping to keep the Ultima series alive.
Scythifuge has posted a short update concerning his Exult-based remake of Savage Empire.
Thepal has moved his Oblivion-based Serpent Isle remake’s website to a new, personal domain.
JC has posted another update to the Back to Roots project website, explaining that his efforts to clean up the engine’s code are still ongoing.
Work proceeds apace on this Exult-based remake of Ultima 6.
Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.