Slashing Dragon has released an update for his cross-platform roguelike.
What is a game, why do we play games, and why do we keep playing them?
The latest release of Sir John’s Nitpicker’s Delight Patch for Ultima 6 enables you to solve, at long last, the murder of Quenton.
In which we get a look at two new character portraits that will feature in Corven – Path of Redemption.
A follow-up to the Ultima 2-inspired Lowlander, this sequel to that iOS RPG leans even more heavily on Ultima 2 for its inspiration.
In which we get a taste of the music that will be featured in Unknown Realm, and also some excellent samples of monster artwork (which will grace the game’s manual).
IronOak Games have been hard at work on For The King, and have added a new “chaos system” to the game.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Eric Fry has added the ability to both export tilesets from Nuvie, and to import custom tilesets into it as well. Change the look of Ultima 6 to suit your fancy!
No, that’s not a screenshot from some long-lost part of Ultima 6. Rather, it’s a screenshot from a newly-announced project that Slashing Dragon and Exodus Destiny Dragon are attempting to raise funding for –...
Save vs. Dragon continues, slowly, exploring Ultima 6 with his son.
A scholarly, peer-reviewed analysis of the Eight Virtues of Ultima, and the ethical system surrounding them.
Origin Systems historian Pix picked up a Tungsten T3 and a copy of the demo of the Palm OS port of Ultima 1.
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.