We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
A map of Britannia that is a composite of the continent as it appeared in Ultimas 4 through 6.
Richard Garriott will be one of the speakers (and the recipient of the Honorary Award) at Gamelab Barcelona next month.
It has been a year since the Ultima Game Music Fan Recreation Project wrapped up. Now, there’s another round of tunes on the way.
Sir John has released a draft version of his German translation of the Ultima 7: The Black Gate menu screen.
Sir John needs some help proofreading the quest line for solving Quenton’s murder that he has devised.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
An Ultima-inspired, tile-based RPG coded from scratch for the Apple II.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
Goldenflame Dragon has implemented a few new features in The Dark Unknown.
A game — for PC and, apparently, GameBoy Color — that appears to have taken a lot of inspiration from Ultima Underworld.