Andrew Owen continues to make excellent progress on his game, which tells the tale of what transpired between Ultima 3 and Ultima 4.
Abysmal, which first appeared back in 2009, was intended as a new engine for Ultima Underworld that would work on multiple operating systems. It would appear that work has recently resumed on it!
Andy Panthro has updated his Ultima 6 and Ultima 7-inspired texture pack for Minecraft.
Zeph has a pair of updates that he wants you all to know about this week: he has updated his Minecraft texture pack again, and made quite a lot of progress with his Minecraft-based map of Britannia!
There were a number of Japanese language Ultima clue books created for the PC and console releases in Japan, most of which are basically unknown outside of that country. They can really only be...
Old Games Italia have released their Italian translation patch for Serpent Isle!
Fearyourself poses a question about how dungeon graphics in Back to Roots should be handled.
Stephen Emond has posted an update on his progress on his various projects to the Ultima Dragons Facebook page.
Nintendo Power was published in-house by Nintendo of America during the late 80s and 90s, and covered some of the most popular releases for the NES, SNES, and Gameboy. They frequently published detailed hint...
Thepal, having suffered a hard drive failure, has lost some of his progress on his Oblivion-based Serpent Isle remake. The incident has also given him a rather clever idea, however.
Fearyourself has more or less polished off the implementation of classic Ultima dungeons in Back to Roots, and is wondering what he should focus his efforts on next.
A teasing Nuvie screenshot, demonstrating a full-screen interface with inventory and character gumps, was posted to the #nuvie IRC logs.
Zygon Dragon has posted an update to the Ultima 6 Remake project site, announcing various pieces of progress made in developing NPCs and features in the northwestern part of Britannia.
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.