The latest release of Sir John’s Nitpicker’s Delight Patch for Ultima 6 enables you to solve, at long last, the murder of Quenton.
A follow-up to the Ultima 2-inspired Lowlander, this sequel to that iOS RPG leans even more heavily on Ultima 2 for its inspiration.
In which we get a taste of the music that will be featured in Unknown Realm, and also some excellent samples of monster artwork (which will grace the game’s manual).
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Eric Fry has added the ability to both export tilesets from Nuvie, and to import custom tilesets into it as well. Change the look of Ultima 6 to suit your fancy!
No, that’s not a screenshot from some long-lost part of Ultima 6. Rather, it’s a screenshot from a newly-announced project that Slashing Dragon and Exodus Destiny Dragon are attempting to raise funding for –...
Save vs. Dragon continues, slowly, exploring Ultima 6 with his son.
A scholarly, peer-reviewed analysis of the Eight Virtues of Ultima, and the ethical system surrounding them.
Origin Systems historian Pix picked up a Tungsten T3 and a copy of the demo of the Palm OS port of Ultima 1.
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
A map of Britannia that is a composite of the continent as it appeared in Ultimas 4 through 6.
Richard Garriott will be one of the speakers (and the recipient of the Honorary Award) at Gamelab Barcelona next month.