How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Category: Spam Spam Spam Humbug
Spam Spam Spam Humbug is now hosted on Podbean, and is available on Stitcher (in addition to being on iTunes).
Eleven years ago, the Ultima Codex’s predecessor — Ultima Aiera — was launched. Some pretty wild stuff has happened since then.
The response to the announcement of New Project Britannia has been overwhelming, so let’s talk a bit about what the project needs and where we want to see it go.
A new framework to be built by and for the Ultima & Shroud of the Avatar fandoms, which intends to become the go-to resource for Ultima & SotA fan projects.
In which we look at ways to get the Ultima games up and running on mobile devices. This is relatively easy in the case of Ultimas 1 through 8…but what about Ultima 9?
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?
In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.
Being an excerpt from the Journal of the Avatar, from the period of history known as “The Warriors of Destiny”.
Do video games really need to grow up? Are they mostly just immature power fantasies at present, or are they vehicles for philosophy and mature storytelling?
Withstand the Fury Dragon never seems able to shut up about Big Huge Games’ 2012 RPG, Kingdoms of Amalur: Reckoning. Herein, he’ll try and explain why.
In which SSSH discusses the attention and detail that were put into the manuals and reference books that accompanied the Ultima games.
The Spam Spam Spam Humbug crew take a look at Ultima 5: Warriors of Destiny.