In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
Category: Spam Spam Spam Humbug
We had so much fun talking about conversation systems last week, we decided to give it another go.
Let’s take a look at different forms of conversation systems that crop up in games.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Let’s look at some (more) of the pitfalls that can affect game development.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Let’s look at some of the pitfalls that can affect game development.
We’ve somehow managed to reach a fiftieth episode. That seems significant.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
With more and more title incorporating “RPG elements”, can it be said that RPGs are the foremost category of video games?
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
If you grew up playing computer games in the 90s, you probably know what a LAN party is.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
At least in the realm of PC games, physical box copies seem to be going away…with the exception of collectors editions that have lots of feelies in them.