Category: Spam Spam Spam Humbug
A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
What exactly is an RPG, anyway?
Another round of random Dragonly rabble.
I honestly have no idea what’s in this episode.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Shroud of the Avatar isn’t the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.
A look at the various works of written fiction that have been based on the Ultima series, both official novels and fan efforts.
What is a game, why do we play games, and why do we keep playing them?
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.