In which, somehow, we bring to a close this discussion of the Virtue of Spirituality and the anima technica vacua.
Deathblade Dragon chronicles his struggles with depression, fatherhood, and living according to the Eight Virtues.
How often do we miss perceiving the humanity of others around us, instead opting to distract ourselves with the fleeting and the ephemeral?
What is it about being human? And, more importantly, how should we respond — as humans — to other humans, simply by virtue of the fact that they’re human?
From a spiritual standpoint, progress can be a great thing; we should hope our spiritual journey moves us toward a telos, an ultimate end. But in other senses, progress doesn’t always mean that.
How do you live out the ideal of Spirituality? It might be better to ask, first, how you live in relation to — and in relationship with — others.
It’s the difference between looking at constellations in an app, and looking at a sky full of stars.
No, not origins in the sense of science. Rather, in the sense of people. And philosophy.
As we continue the discussion with Chlorthos Dragon, we discuss the need for parents to be able to show empathy. Also something about Forge of Virtue’s Test of Love.
Ultima doesn’t adequately represent all of the opposition that exists to each Virtue. Not that it handles anti-virtue badly…it just handles it incompletely.
In which we take a look at the origins of the Eight Virtues of Ultima lore, and discuss the intersection of virtue and law.
The Ultima series depicts love in a very philosophically interesting way, one which is very much in line with real-world ideals of mercy.
In which we wrap up the discussion with Paul and look at violence in a real-world context.
What starts as a discussion about story and gameplay mechanics morphs into discussion of the depiction of violence in video games, and how violence might end up being depicted in VR.