Star Citizen: A 100 GB Client Download?
We all knew Star Citizen was going to be massive. But I, for one, wasn’t expecting the client to be a whopping 100 GB download, which may prove to be the case. Well, hello...
We all knew Star Citizen was going to be massive. But I, for one, wasn’t expecting the client to be a whopping 100 GB download, which may prove to be the case. Well, hello...
I think we kind of all suspected this: “Feargus Urquhart, executive producer Adam Brennecke and project director Josh Sawyer confirm that the cancellation of the project was a serious blow to the company’s finances...
Sven Vincke offered up a brutally frank summary of Larian Studios pre- and post-Divinity: Original Sin; the company was nearly ruined making Divinity 2, and went “beyond all in” with Original Sin…a gamble that...
The most recent Dev Update blog post on the Underworld Ascendant website features Paul Neurath offering some commentary on the recent criticism that has been directed at crowdfunded games. As you might expect, he’s...
The RPG Codex sent someone to visit OtherSide Entertainment. It was, it would seem, a very informative visit. Also, game boxes were signed.
#TheArtistPanel, a feature of The Action Pixel, interviews OtherSide Entertainment’s Paul Neurath. Well worth the read! Pull quote: “We were willing to break the rules of that era of what an RPG could be....
Warren Spector and others discuss Underworld Ascendant’s Improvisation Engine: “Our designers lay out an encounter; setting up the monsters, traps, the physical layout, and the like. Then the world simulation is turned on. A...