Richard Cobbett, writing at PC Gamer, argues that while RPGs may never top Ultima 7, Larian Studios’ latest game isn’t far off from doing so.
Category: Larian Studios
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
Ultima doesn’t adequately represent all of the opposition that exists to each Virtue. Not that it handles anti-virtue badly…it just handles it incompletely.
Chris Avellone has signed on to write (at least) one quest for Divinity: Original Sin 2, which will be concluding its Kickstarter campaign in a couple of days.
An examination of games which have over- or under-delivered on promises made early in development.
Larian Studios have revealed the first few stretch goals for Divinity: Original Sin 2’s crowdfunding campaign. The first one has already been met.
Divinity: Original Sin 2 reached its Kickstarter goal in half a day.
Larian Studios have launched the Kickstarter campaign for Divinity: Original Sin 2.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Larian Studios have announced Divinity: Original Sin 2, and will be launching a Kickstarter campaign for it on August 26th,
The Gamescom 2015 trailer for Divinity: Original Sin’s upcoming Enhanced Edition release.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?
Larian Studios have announced that they are working on an Enhanced Edition of Divinity: Original Sin…for PC, OS X, Linux, and consoles.