An implementation of Ultima’s character creation gypsy caravan, in Divinity: Original Sin 2.
Category: Larian Studios
Richard Cobbett, writing at PC Gamer, argues that while RPGs may never top Ultima 7, Larian Studios’ latest game isn’t far off from doing so.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
Ultima doesn’t adequately represent all of the opposition that exists to each Virtue. Not that it handles anti-virtue badly…it just handles it incompletely.
Chris Avellone has signed on to write (at least) one quest for Divinity: Original Sin 2, which will be concluding its Kickstarter campaign in a couple of days.
An examination of games which have over- or under-delivered on promises made early in development.
Larian Studios have revealed the first few stretch goals for Divinity: Original Sin 2’s crowdfunding campaign. The first one has already been met.
Divinity: Original Sin 2 reached its Kickstarter goal in half a day.
Larian Studios have launched the Kickstarter campaign for Divinity: Original Sin 2.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Larian Studios have announced Divinity: Original Sin 2, and will be launching a Kickstarter campaign for it on August 26th,
The Gamescom 2015 trailer for Divinity: Original Sin’s upcoming Enhanced Edition release.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?