Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.
Let’s take a look at different forms of conversation systems that crop up in games.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
Stories in RPGs…what makes them good, and are they even necessary?
That time that three guys from BioWare helped Withstand the Fury Dragon’s Beaver Scout troops design their own board games.
The Ultimas are on sale this weekend at GOG.
An examination of games which have over- or under-delivered on promises made early in development.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
Mass Effect Andromeda is the title of BioWare’s next Mass Effect adventure…and the lead designer is Ian Frazier of the Ultima V: Lazarus team.
In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.
EA recently released their predictions for their 2016 fiscal year, and based thereupon some people are speculating that we might see Mass Effect 4 by or before April of 2016. (Ian “Tiberius” Frazier, the...