Let’s take a look at different forms of conversation systems that crop up in games.
Category: Big Huge Games
Stories in RPGs…what makes them good, and are they even necessary?
Documents and emails from 38 Studios have been released, further illustrating the dire straits the company was in prior to its collapse.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Big Huge Games’ Kingdoms of Amalur: Reckoning is on sale at EA’s Origin storefront.
Withstand the Fury Dragon never seems able to shut up about Big Huge Games’ 2012 RPG, Kingdoms of Amalur: Reckoning. Herein, he’ll try and explain why.
While I’m admittedly happy to see that Big Huge Games has been resurrected, that happiness is tempered somewhat by the fact that they’re making mobile games. Not that DomiNations is a bad game; I...
Over at IM PLAYIN, there’s a short retrospective of Kingdoms of Amalur: Reckoning. It enumerates some of the game’s flaws, but also touches on a number of its triumphs, on systems within it that...
It took over a hundred hours, but I finally finished Kingdoms of Amalur: Reckoning.