Breath of the Wild is very much its own game, but it has its roots in the immersive sims of a couple decades ago.
Have we been doing this for two years already?
In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.
Nightdive Studios have dropped Unity in favour of Unreal in their ongoing efforts to produce a modern remake of System Shock.
Warren Spector shares a story from Ultima 6, the “magical” moment he was sold on the power of immersive gameplay.
Slashing Dragon has released a new version of Ananias, after attending both GDC and the Ultima Dragons 25th Anniversary Bash.
Let’s talk about game music – the great, and the forgettable.
IronOak Games have released For The King on Steam Early Access.