OtherSide Entertainment’s Austin office has been officially formed, and the System Shock 3 development team has been revealed.
Category: Warren Spector
Warren Spector will be delivering a keynote at Classic Games Fest, and OtherSide Entertainment will be exhibitors thereat.
Wired sits down with Warren Spector to talk about Origin Systems, dialogue, steampunk, crowdfunding, and more.
Warren Spector, in the span of a single tweet, managed to confirm a pair of very exciting details: So…not only is OtherSide Entertainment planning to open an Austin-based office (in addition to its current...
Warren Spector Joins OtherSide Entertainment to Work On Underworld Ascendant & System Shock 3 (Updated!)
Warren Spector has signed on as the studio director for OtherSide Entertainment
Warren Spector once pitched a game called Troubleshooter to Origin Systems. This game’s design would later be reworked into what became Deus Ex.
A brochure produced by Origin Systems, which announces and gives details about Serpent Isle, Trade Commander (Privateer), and Forge of Virtue.
Polygon has published a number of articles looking at the history and influence of Looking Glass Studios.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
MemoryLeak interviewed Warren Spector recently, who again offered his usual message about the state of video games today: “There’s a lot of sameness in commercial games and apps — a lot of slam-bang-action blockbusters...
Warren Spector has a new job at the University of Texas at Austin, and has been giving a number of interviews and talks recently. Among the subjects he has discussed are emergent game design, and his legacy as a developer (along with some of his fears about same).
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
Warren Spector has been busy over the last week or so, and not just because he accepted a teaching position with the University of Texas’ game design programme.
Warren Spector gives his thoughts on leaving Disney behind, and bemoans the lack of role models in gaming.