Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.
Category: Raph Koster
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
A pair of scanned images from an internal Origin Systems newsletter, describing the UO team and their experience with MUDs.