Ultima Online designer Raph Koster has published a poetry book.
Category: Raph Koster
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Raph Koster’s 10th anniversary updated version of “A Theory of Fun for Game Design” is available for pre-order at Amazon.com.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Raph Koster has sent the manuscript for his revised version of “A Theory of Fun” off to the publisher.
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.
Raph Koster has posted a YouTube video of the first game he ever wrote.
Veteran game designer (and Origin Systems alumnus) Raph Koster has left his position at Playdom.
Raph Koster has posted the first update from his project to revise and update his great book, A Theory of Fun.
Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
A pair of scanned images from an internal Origin Systems newsletter, describing the UO team and their experience with MUDs.