What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
A summary of the introductory sequence planned for Arthurian Legends.
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
OtherSide Entertainment’s Austin office has been officially formed, and the System Shock 3 development team has been revealed.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Richard Garriott on Shroud of the Avatar: “If this didn’t work, I actually thought this literally could be the end of my career.”
Richard Garriott, chatting with MCV, remarked that his future as a game designer depended very much on Shroud of the Avatar’s crowdfunding success.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Denis Loubet has released the complete image of his alternative box art for Ultima 7: The Black Gate.
Denis Loubet has evidently completed the alternative Ultima 7 box art he was working on.
Lord British is selling a few reliquaries of his own blood on eBay. Each one also comes with Shroud of the Avatar in-game items.
Warren Spector will be delivering a keynote at Classic Games Fest, and OtherSide Entertainment will be exhibitors thereat.
Richard Garriott has been building up a collection of templates for Ultima completion certificates.
Timbervale, one of the towns in Elderlands, has seen some quest changes and a design revision.
Richard Garriott’s autobiography, Explore/Create, has reappeared with a 2017 release date, and is again available for pre-order.