Richard Garriott’s memoir, Explore/Create, was released on January 10th.
Richard Garriott is slated to receive the Andrew Yoon Legend Award at the New York Game Awards later this month.
Matt Barton sat down for a “Matt Chat” session with David Shapiro, better known as Dr. Cat.
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
A summary of the introductory sequence planned for Arthurian Legends.
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
OtherSide Entertainment’s Austin office has been officially formed, and the System Shock 3 development team has been revealed.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Richard Garriott on Shroud of the Avatar: “If this didn’t work, I actually thought this literally could be the end of my career.”
Richard Garriott, chatting with MCV, remarked that his future as a game designer depended very much on Shroud of the Avatar’s crowdfunding success.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Denis Loubet has released the complete image of his alternative box art for Ultima 7: The Black Gate.
Denis Loubet has evidently completed the alternative Ultima 7 box art he was working on.