A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Raph Koster, one of the original designers who worked on Ultima Online, is celebrating that game’s 20th anniversary by taking questions. Lots of questions.
David L. Craddock’s new book — Break Out: How the Apple II Launched the PC Gaming Revolution — contains a number of stories about Richard Garriott and Origin Systems. Here are three of them.
Richard Garriott’s mother, Helen Walker Garriott, has passed away.
Another round of random Dragonly rabble.
I honestly have no idea what’s in this episode.
If you want to see the machine that Akalabeth was programmed on, you’ll need to head to a museum in Austin, Texas.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Richard Garriott’s former mansion, Britannia Manor II, has been demolished by its new owner.
What is a game, why do we play games, and why do we keep playing them?
Gamespot talks to Richard Garriott and Warren Spector about their mentorship of key players at Arkane Studios.
Richard Garriott will be one of the speakers (and the recipient of the Honorary Award) at Gamelab Barcelona next month.