Tim Cotten on The Time the “Ultima Online” Team Burned Down Dupers’ Houses (In-Game)
A former UO developer weighs in on how the UO team dealt with the problem of dupers creating copies of rare items.
A former UO developer weighs in on how the UO team dealt with the problem of dupers creating copies of rare items.
The open-source, Rust-based retro game engine is nearing a major development milestone.
IronOak Games have announced a sequel to their first game, which was inspired by an attempt to convert “Ultima 7” to a board game.
“Ultima Online” was officially launched 25 years ago today.
Cambragol is rethinking the designs for the (physical) Quest Journal he plans to produce for his in-development “Ultima 4” expansion.
Iceblade has been working on another “Forgotten World” patch for “Ultima 9”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
After a few technical stumbles (and the loss of a 2D artist), Corv has been making strides building the world and quests of “Corven – Path of Redemption”.