Ultima 1 Revenge: Development Re-Resumes

Dino the Dark Dragon informs us that he has resumed, yet again, working on Ultima 1 Revenge:

Over the past few days, I have resumed working on Ultima 1 Revenge, having taken a bit of a break around the UDIC 25th Anniversary Bash. The most recent additions include the first sound effect in the game, rendering optimisations, and the ability to save screenshots as well as the entire world map to disk.

While there are many areas of the game that need work, I will probably be dedicating some time to implementing overlay tiles as well as basic animations. These features will be fundamental to important subsystems such as combat. I also believe collision detection is due to be implemented very soon.

So that’s good news; it’s always nice to see projects continue on after a pause or a period of radio silence.