Shroud of the Avatar – Update of the Avatar #216

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

Play Release 39 Now!

Release 39 successfully launched February 23, with some backers downloading, patching, and logging in to check out the changes! There’s lots of new content to explore,  including:

  • Path of Courage Polish
  • Quest Discovery & Navigation Improvements
  • K’rul Dungeon
  • K’rawl Dungeon
  • North Drachvald Spur Adventure Scene
  • Upper Fortus Adventure Scene
  • Tier 6+  Enemy Additions
  • Traps and Interactions Additions
  • Decorated Lot/Decorated Basement Moving & Saving (aka Magic Movers) – VERY USEFUL
  • Town Blessings
  • Combat Cover
  • “Utility” Bar
  • New Poisons
  • City Kobolds
  • Attack Clockwork Creatures
  • Mushroom Monsters
  • New Weapons
  • Patterns System to re-skin gear
  • New Recipes
  • R38 Lot Deed Raffle Winners

…and much more

Check out the Release 39 Instructions update for detailed information about all the new content.


Release 39 Player Instructions

Release 39 Known Issues

The Making of Serpent’s Spine Mines

The Serpent’s Spine Mines are located in the northern end of the Serpent’s Spine mountain range in the North Paladis region of Novia. Kobolds have ranged farther west than normal to exploit the rich ore veins and crystal deposits in this vast mine. This will be one of the more vertically oriented mines to date with a large central chamber featuring deep vertical shafts, elevators, and mine carts.

This scene started as a clone of Graff Gem Mines but is being completely rebuilt for a live date hopefully in Release 41.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, today I’ll be sharing a sneak peak of my overhaul of Serpent’s Spine Mines. The new look is inspired by Goblin Town from the Hobbit, The Cave of Crystal Giants in Mexico, and the second Death Star from Return of the Jedi. ( yes, you read that right ). I’ve only been working on this for about a week, so all of the screenshots represent a work in progress. I’ll add some updated screenshots as I get closer to wrapping this scene up. Enjoy!

The Cavern

The Chasm

The Kobold Work Camp

~ Chris Wolf
Level Designer

The Making of The Fall

No one is quite sure who built this mysterious dungeon beneath Blood Bay, but it is filled with an incredible array of dangers, and rewards. The Fall gets its name from the giant vertical open space that defines the middle of dungeon with crisscrossing bridges and elevators. This dungeon is an Open PVP area, so enter at your own risk!

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

Here’s some early shots of progress on the PvP Dungeon located beneath Blood Bay:

Thanks for following the thread! More soon.

Ignite Weapon Polish

As mentioned in the Release 39 Instructions, the devs polished the Ignite Weapon visual effects and  Senior Technical Artist / VFX Artist Damon Waldrip provided a short video of the inflammatory goodness! Note you can read about Damon, who is the newest team member on the dev team, here.