Paradoxically, it’s often easier to be virtuous when it comes to the big things, and much more difficult to be virtuous in the little, private details.
Daily Archive: March 14, 2017
Nightdive Studios have dropped Unity in favour of Unreal in their ongoing efforts to produce a modern remake of System Shock.
Warren Spector shares a story from Ultima 6, the “magical” moment he was sold on the power of immersive gameplay.
Goldenflame Dragon showed off a demo of The Dark Unknown at the Ultima Dragons 25th Anniversary Bash.