Shroud of the Avatar – Update of the Avatar #213

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

The Making of Upper Fortus

The Fortus River runs south-to-north through a large canyon in the North Paladis region near the Sanctus Spine Control Point. Kobolds have established a mining facility here using steam to soften the terrain. Bandits have a camp nearby and have been raiding the shipments of ore and therefore, the Kobolds have been ramping up their defenses of the mining facility. Expect strong resistance when trying to raid the Kobold mining camp; and the bandits are not going to be too friendly either!

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

I have a few screenshots of progress being made on Upper Fortus.

The Southern Canyon/ Upper Fortus Falls

The Bandit Camp

The Kobold Mining Facility

The Northern Canyon

The map is almost complete in terms of propping in general, though both towns are still in their earlier stages. You can expect more pipes, more steam, and more vines to add to the atmosphere. Ill post another update in the future as the map comes closer to being finished. As always, feel free to leave feedback!

Chris Wolf
Level Designer

The Making of Rhun Ruins

The Rhun Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Rhun was a city devoted to Compassion but has since been overrun with the undead. It is located in the Drachvald region in the northeast of Novia.

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys! SorcerousSteve here with a sneak peek of the Rhun Ruins! Currently a work in progress, the Rhun Ruins are located on the eastern coast of Drachvald. Once a City of Compassion, its fascination with Obsidian became so high that it brought about its own demise.

Utilizing our new moving platform tech, we have designed a floating island that circulates the map. The obsidian shards (which are of great concentration in this area of the world) have torn up pieces of earth, as they refuse to be chained down.

Right before meeting the ocean the terrain drops off and forms the jagged coast line, it is on these ocean side cliffs that the Rhun Ruins are located.

As a PVP area, Rhun will have 5 zones dedicated to different play styles. One of those is this maze; its circular design culminating in a central arena. All along the way we will be implementing some of the new traps that have become available to us including spikes, fire traps, and pressure plates.

You can see some of our new traps in action below. So be careful when making a wrong turn or you might walk straight into a spout of fire!

Stay tuned for the next update on the Rhun Ruins.

Esteben Zaldivar
Level Designer

The Making of K’rul

Underneath Blood Bay, far from the prying eyes of the Oracle, top Kobold researchers work in the Kobold Research Underground Laboratories; aka K’rul. In this vast underground facility, Kobolds work to harness Obisidian shards, build ever larger and more dangerous automatons, and craft mysterious weapons. K’rul will be filled with top tier Kobolds and automatons to battle, as well as dangerous technological traps and puzzles.

UPDATE: K’rul was originally planned to be an Open PVP zone, but with the upcoming dungeon called The Fall, Blood Bay, the Shardfalls (plus all the Ruins maps), the devs felt they had a good enough PVP scene balance for now. This means that K’rul is now going to be a PVE scene even though it is located in Blood Bay. Rumor has it there is a secret tunnel connecting it to Skrekk…

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

City Area


Underbelly of platform room