Shroud of the Avatar – Update of the Avatar #211

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

Release 38/Telethon For Pay Item/Character Work

As always more for pay content from Portalarium.  Fletcher “SkullMuncher34” Kinnear has been split between Perennial Coast outfits for the citizenry, telethon rewards, and Shogun Bundle items.  He posted some of his work to Sketchfab and the Silver variant of the Clockwork Armor was recognized as a Staff Pick!

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

Hello and greetings all! Fletcher here, aka Skullmuncher34

I’ve been working on a TON of new content for R38 and I wanted to give you guys a preview.

I’ve spent some time catching up on Telethon content with Ice Bagpipes, Ice Wings, and Clockwork Armor.

[A really cool feature of the Clockwork Armor is the helmet has a built-in Aether Vibration Device so you can tune into your favorite radio stations! The following Copper Clockwork Armor is a telethon reward for the Summer Telethon Part 2 – Editor]

[The following Steel, Silver, and Black variants of the Clockwork Armor will be available for R38 in the Add-On Store – Editor]

I’ve also been working on more Ardoris outfits including some stuff for the commoners, farmers, etc to wear:

There’s also now some kimonos for the elite of Ardoris:

I also created some new pets for the Shogun bundles including our first duck!

The Making of North Drachvald Spur

North Drachvald Spur is located in the Sirens mountains in the Drachvald region in the northeastern section of Novia. It started as a clone of the Whiteguard Foothills and is getting rebuilt to go live as a new scene in Release 39.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, today I will be sharing some screenshots from the uncloning of North Drachvald Spur. The area is home to a group of bandits who have been ambushing supply convoys using rock slides. The area will also feature the remnants of an abandoned mine, and a mysterious watchtower.

The terrain has also been reshaped to feature a ridge line of mountains to the east, which are present in the overworld map. The biome has been swapped for one inspired by the mountains of the pacific northwest United States.

Inspiration (Mt Rainier Washington)

The New Road

The Old Road

The Waterfall

Broken Ridge Pass

The (mostly) Abandoned Mining Settlement

The Bandit’s Camp

The Watchtower


Let me know what you think!

~Chris Wolf
Level Designer



The Making of K’rul

Underneath Blood Bay, far from the prying eyes of the Oracle, top Kobold researchers work in the Kobold Research Underground Laboratories; aka K’rul. In this vast underground facility, Kobolds work to harness Obisidian shards, build ever larger and more dangerous automatons, and craft mysterious weapons. Like Blood Bay, K’rul is an Open PVP zone but it also has a lot of PVE oppportunities with top tier Kobolds and automatons to battle with, as well as dangerous technological traps and puzzles to contend with.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

(Kobold Research Underground Laboratory)

Here’s sneak peak shots of the Kobold dungeon located beneath the mountain in Blood Bay. W.I.P.

@Scottie made this nice Kobold kitchen/dining area and I incorporated it into KRUL.

Nothing bad at all happens when you step on these pressure plates.


More to come soon, thanks for checking out the thread!

Moving Platforms – Blood Bay Air Patrol

As part of the devs working on traps in Release 38, they finally created the tech for moving platforms, like elevators, mine carts, etc. Their first example is an airship patrol of Blood Bay. They hopefully will be adding many more examples in upcoming releases.