Shroud of the Avatar – Update of the Avatar #208

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Starr_avatar

[From a forum post by Starr “Darkstarr” Long]

Q1 2017 Schedule Update

Greetings Avatars,

As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.

Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the switch over to use-based advancement. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.

For the first quarter of 2017 we will be putting the finishing touches on the Path of Love while moving on to the Paths of Courage and Truth. We will continue to expand Crafting with the additions of molds for visual variations as well as polishing Agriculture and Fishing. Combat will continue to be balanced and will be expanded to include cover as well as a refactor of ammunition. The user interface will get several polish passes including refactoring of the conversation system and tutorial as well as an overall improvement to visuals and usability. We will also continue to give each region a visually distinct appearance, from the Shogunate beauty of the Perennial Coast to the Viking starkness of Norgard and Verdantis.estgard6

We believe that we have reached the final 20% of development before Commercial Release, at which point we will transition out of Early Access. The next two quarters will be the most exciting and challenging times for the project so far. This will be when we get the final features and content in the game and make the last important balance changes. The changes will be fast and furious, and they may occasionally be hard to understand when you become accustomed to the way things were before. Please trust that we firmly believe that every change we make is best for the long term health of the project.

As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.

RELEASE 38, January 26, 2017

  • Story: The Path of Love will get some final polish passes including the propagation of the Asian influenced assets we created for Ardoris across all of the Perennial Coast, as well as adding Brookside and Graff Island to the plot. Brookside will be getting uncloned during this process. We will be polishing the other starting scenes for the other two paths: Blood River and Highvale. We will begin polish on the entire Path of Courage. Vauban Pass will be uncloned, thereby making all the Control Points unique scenes. Finally, the all-new polished version of Xenos will be going live, in all its Greco-Roman influenced splendor, and the volcanic PVP violence of Blood Bay will debut.xenos-subpost-iii_09
  • Traps and Locks: We are going to greatly enhance the interactivity of our dungeons and other play spaces with more traps including flame jets, pressure plates, and arrow shooters. We are also refactoring our key, lock, and door system to make it easier for our developers to add locked doors and keys to their maps.
  • New NPC Conversation Interface: We will be doing a polish and refactor pass of the NPC Conversation System to make it both more immersive and easier to use.
  • Chat Windows: Chat tabs will be able to be pulled off and placed within the game window as separate chat windows.
  • Crafting: Enchanting and Masterworking level will now have much greater influence on the outcomes of item creation. The higher your skill level, the greater the power of the effect added to the item and the greater number of choices you will have. At Grandmaster level, you will even have the chance to sometimes add maximum durability back to the item. Additionally, the power of the effect is directly proportional to how many levels of masterworking/enchanting have been applied, to better balance risk versus reward. We also hope to greatly increase the number of possible Enchantment and Masterwork effects.
  • Character: Clockwork Dragons will make their appearance in the game in several versions, including the Summer Telethon pet as well as a full-size behemoth! Citizens of Ardoris and the Perennial Coast will now be adorned in Asian-influenced clothing and we will also be updating the Guards in all Perennial Coast scenes with the Ardoris City Guard outfits. Work on other Telethon reward items will also continue including Clockwork Armor, Ice Wings, and Ice Bagpipes. Finally, rumors of a yet-unnamed and unseen stealthy clockwork beast loose in the Kobold areas have been shocking to hear.
  • Player Towns & Player Housing: We will continue to expand our housing with a focus on water based housing and houses in our Shogun line. We will also be adding a water decoration surface layer, so players will be able to add decorations to the water around their water homes. Additionally, we will be doing some expansions to the Player-Owned Town toolset including the ability to clear foliage and view lot boundaries at all times. Finally, updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
  • Combat: We will expand the number of decks players can build and save. We will also be adding more combos, more skills, and more spells. Additionally we will begin a major polish pass on all the visual effects related to combat.

RELEASE 39, February 23, 2017

  • Story: We will continue polishing the Path of Courage with emphasis on moving the player smoothly through this part of the story. We will also be adding another Siege Encounter map and un-cloning the Rhun Ruins.SotA_Dysborg_Ruins_1
  • Player Housing: The ability to rent rooms in a player home will start to become available to homeowners. Additionally, the Shogun bundles will come online as we continue to expand our water place-able houses and our Shogun line of houses. We will also begin the work necessary to make player equipment place-able as decorations. Also containers will begin to have limits on how many items can be placed inside them. Finally, updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
  • Combat: The cover system will be introduced and will modify attack and defense values when you (or your target) are behind cover. We will also be refactoring how ammunition works for ranged weapons so that we can have a greater variety of ranged weapons and introduce different types of ammunition, including the ability to craft those ammunition types.
  • Character: We will begin work polishing the Kobolds and updating them to better reflect their lore which attributes much of the technology in Novia to them. We will also begin introducing the first of the Obsidian Cabalists. Lastly, ducks will be winging their way into the hearts, minds, and yes, bellies of Novians.
  • Crafting: We will be expanding the crafting system to include molds that can be used to create visual variants for weapons and armor (Elven, Norgard, Obsidian, Kobold). We will also be refactoring the Agriculture interface and expanding functionality to include new skills like batch planting.

RELEASE 40, March 30, 2017

  • Story: We will be doing some final polish passes on the Path of Courage and beginning to polish the Path of Truth. Additionally, a vast dungeon will be opening underneath Blood Bay. We will also be un-cloning the Kas Ruins, Elysium Mines, and a few adventure scenes. We will also be refactoring the tutorial system to improve the new user experience.sota_bloodbay_5
  • Character: We will begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants. We will also be polishing the Troll visuals and creating more visual variations for our children NPCs.
  • Crafting: Fishing will be polished and expanded and Alcohol recipes will be added to the game.
  • Guild Alliances: Guilds will now be able to form alliances with each other.
  • Offline Combat Balance and Economy: A pass will be made through the game to adjust combat balance for play in offline mode with companions. Additionally, the economy in offline mode will be tuned to be better balanced for single-player. For instance, NPC merchants will buy player-crafted items at a profit to the player. Also, pledge and Add-On Store items will be available from NPC merchants for purchase with in-game gold.
  • User Interface: A polish pass will be made to the user interface to improve general usability and visuals.

We continue to be incredibly thankful for the support we receive from this amazing community. While the funding you provide makes all of this possible, it pales in comparison with the faith you have in us, the feedback you provide us, and the content you are making for everyone to enjoy. We are humbly grateful, and we cannot wait to see you again in New Britannia!

Before I go, I wanted to include an excerpt from my original post about our Early Release Schedule that is important to set the framework for our ongoing schedule:

As a crowd funded and crowd sourced project, we feel it is incredibly important that we provide our backers with information and access well before game studios would normally do so in a traditional development model. Traditionally, the players are given information and access only after the development team has already decided exactly how things will be done, and at times, even after it has already been implemented. By the time the public normally has access to the product, there is usually no time to meaningfully react to the public feedback.

Shroud of the Avatar is different than the traditional model, as we intend to offer our backers extremely early access to information and even the game itself. With that said, we also want to be very careful that we only provide access to portions of the game when they are ready for a wider range of feedback. If we can play it internally and we know it is not ready, then there is nothing to be gained by having a wider audience come to the same conclusion. In fact, it could be quite damaging to do so.

Our strategy over the next few months is to provide you with focused and iterative releases of content. Your feedback during these releases will be critical to making the final product the best it can be, and we appreciate that you are all so willing to devote your time to helping us…After each release we will review the results and reevaluate the plan including the duration of availability of each release.

It is important to note that all dates, durations, and deliverables are subject to change.

Sincerely,
Starr Long
Executive Producer
Shroud of the Avatar


The Making of Brookside

Brookside is located in the Drachvald region in the northwest of Novia directly south of Spite. It is the hometown of Samael and was overrun by the Undead armies of Anapa not long ago. Players will encounter this town when following their quests along the Path of Love.

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys SorcerousSteve here once again to give you the latest scoop on my most recent map!

The town of Brookside is a village located in Drachvald between Spite and Rhun. It is the site where Samael lost his family. The village has a history of being overrun by the undead, it is a dark foggy town nestled in pine forest filled with wary town folks and decrepit buildings.

Inspiration shot after chatting with Art Lead Michael Hutchison.brookside1

I took a lot of inspiration for this scene from New England towns, “Sleepy Hollow”.
A church tower and graveyard just south of Brookside. brookside2

A steeple can be seen amidst the fog as you approach the town NPC Center. brookside3

Ruined buildings on the outskirts of town are a reminder of the undead overrun. brookside4brookside5

Deadman’s Pondbrookside6

Samael’s Farm, the place where the graves of his wife Muriel and sons Michael and Tobin were laid to rest.brookside7

See you next time!
Happy Holidays!

Esteben Zaldivar
Level Designer


Perennial Coast Improvements (Solania Polish)

The small town of Solania is located in the Perennial Coast region in the southeast of Novia. It is the sole means for accessing the mysterious lake island town of Celestis. Solania is located on a high point in the Celestial Swamp that lines the southern shore of Celestial Lake, so getting there can be quite dangerous. In Release 38 the devs are going to be moving through the Perennial Coast and updating the flora and architecture to match the new Asian influence first showed in Ardoris in Release 37.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have a few new screenshots to share today of updates for release 38 being made throughout the Perennial Coast. This is a follow up to Sorcerer Steve’s implementation of the new Asian themed assets in Ardoris. I am giving several scenes in that area the same treatment, including new architecture and vegetation. Below I have some previews of the changes being made to Solania. More updates will come as progress is made in new areas!

The Bamboo Tunnel at nightsolania1

The Entrancesolania2

The Statue of Sequannasolania3

The Garden Gatesolania4

The Garden Pagodasolania5

As always, feel free to leave feedback! If you live in this area, I would like to know what you think!

Chris Wolf
Level Designer


The Making of Blood Bay (cont.)

Blood Bay is going to be an Open PVP area with two NPC towns, player housing, adventuring areas, and entrances to underground adventure areas. It is going to be a testing ground for several systems that will, in turn, propagate to other parts of the game if successful.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

And a few more shots as world building on Blood Bay gets wrapped up!

Southside fallsblood-bay-18

Exploring the falls (if you can make my character out)blood-bay-19

Virtuous side of townblood-bay-20

Scoundrel side of town, having a drink with the Pirate Kingblood-bay-21

Dragon Island

blood-bay-22blood-bay-23

Thanks for following the thread and Happy Holidays!

 


Release 37.5: Water Houses, Shogun Houses, Shogun Wearables, New Emotes, etc.

The devs released a major content patch  that included new homes that can be placed on water lots, new wearables and houses from our upcoming Shogun Bundles, and new emotes players can learn in the  game.

  • Shogun Wearables: These outfits were originally developed for the city of Ardoris and will be featured in the upcoming Shogun bundles. You can purchase these in the Add On Store and when molds launch in Q1 you will even be able to craft limited numbers after purchase.
    • Ardoris Guard Armor: This samurai inspired armor consists of 5 pieces including chest, helmet, gauntlets, boots, and legs.sota_ardoris_guard_armor_front
    • Ardoris Shogun Armor: Shogun Siranto who co-rules Ardoris from the Palace of the Mountain wears a version of this armor that players can now also wear. It comes in 4 pieces including chest, helmet, gloves, boots and legs.
    • Ardoris Priestess RobesPriestess Khasi who co-rules Ardoris from the Palace of Winds wears these elegant robes and elaborate headpiece that players can also now wear. It consists of two pieces including robes and a headpiece.sota_ardoris_priestess_outfit_front
  • Housing: In Release 37 they added POT Water Lot Deeds and are now starting to add water versions of some of our existing homes. Over time we will continue to add more water versions of existing homes as well as create entirely original water based homes like Pirate Galleons, Water Mills, etc. The first few water homes went live this week and several more will go live in Release 38. They are also going to be introducing a new line of homes inspired by our work on Ardoris and the Perennial Coast. These will be part of the new Shogun Bundles that will go live in Q1. The first two homes and a new decoration went live this week and more will follow in Release 38. All of the following homes and decorations are available in the Add On Store except the Elven Globe home which is on the Elven Crown Merchant only.
    • Elven 3-Story with Dual Cabanas Town Water HomeThis water based variation of the Elven Town home is a series of wooden platforms over the water that consists of 3-stories, and 8-rooms. This unique design includes 2 stand-alone, 1-room cabana’s on the rear, and an open air raised platform comprising the whole first floor.sota_elven_town_3story_cabanas_front
    • Rustic 3-Story Village Water Home: This water based variation of the Rustic 3-Story Village home, is a spacious, 4-room home, including a side deck just perfect for fishing! sota_rustic_3story_village_water_home_front
    • Obsidian Tower Village Water Home: This water based variation of the Obsidian Tower Village home is four stories tall with ample living space, including rooms on the first three floors, a roof-top deck, and wrap around balcony on the upper floor! sota_obsidian_tower_village_water_home_front
    • Obsidian Tower Town Water Home: This water based variation of the Obsidian Tower Town home is five stories tall with ample living space, including rooms on the first four floors, a roof-top deck, and wrap around balcony on the upper floor! sota_obsidian_tower_town_water_home_front
    • Viking Village Water HomeThis water based variation of our very first Viking Village home is a two-story dwelling, with a single large room downstairs and a wrap-around loft on the second floor.sota_viking_village_water_home
    • Shogun Lighthouse Village Water HomeThe lighthouse that guides ships into the harbor of Ardoris has been converted into a village sized player home for water lots. This 3-story water home provides single rooms on the first two floors and a roof-top balcony encircling the beacon.
      sota_shogun_lighthouse_village_home_1
    • Shogun 1-Room Village HomeCarved wooden window frames, paper walls, blue-tiled roof are all the hallmarks of our Shogun line of homes. This cozy one room Village home is the first in the Shogun line.sota_shogun_1story_village_home
    • Shogun 3-Story KeepThis towering 3-story home features an open plan with wrap around balconies on the second and third floors. It features the signature features of the Shogun line of homes including carved wooden window frames, paper walls, and blue-tiled roof.sota_shogun_3story_keep_village_home_front
    • Shogun Street LampsThese lamps were originally built to light pathways in Ardoris but can now be used by players to light their homes and towns.sota_shogun_streetlamp2
    • Obsidian Floor LampFor the Obsidian bundles we took the Obsidian lamp used in the Obsidian dungeon kit and made a streetlamp scaled size version of it. This is a smaller version that can be used in homes as a floor lamp.sota_obsidian_floor_lamp
    • Elven 2-Story Globe Home (COTO Exclusive): This Gold Crown exclusive is a 2-Story variation of the Elven Globe Home. With the addition of the second floor you have almost double the amount of square footage that has the greenhouse growth bonus. You can purchase this home from the Elven Crown merchant in Vertas.sota_elven_globe_2story_1
  • Emotes: All of these emotes can be learned in the game from NPCs.
    • /shiver and /warmhands: To celebrate the coldness of the winter months we created these two emotes. You can learn them from Drog in Brightbone Pass.
    • /burp: For those who wish for a more reserved release of gas than /belch you can learn how to relieve yourself in a more refined way from Karl Rognoff in Braemar when you ask him about beer.
    • /golfclap: When your appreciation needs to be more circumspect than a hearty clapping of hands then you need /golfclap. Aaron Denbo in Etceter teaches this when you ask him about Artifice.
    • /batontwirl, /batonthrow and recipe for baton: Darcy of Paxlair in Ardoris will teach you how to throw and twirl a baton if you ask her about troubador. In order to use these emotes you will need a baton which can be crafted.
  • Replenishing 250-Piece Mystery Fireworks BoxCelebrate the the holidays with a bang with this Add On Store 250-piece Replenishing Mystery Fireworks box that regenerates periodically. Includes a random assortment of white, red, green, blue, and yellow rockets as well as red, yellow, white, blue, and red/white/blue ground missile packs.
    SotA_2016_Winter_Fireworks