Corven: Questions About the Trailer and Game World Size
Corv has posted an update to the Titans of Ether website with some additional information about Corven – Path of Redemption’s trailer and game world. He has also uploaded a map of the game world; click on the cropped image above for the full thing.
Speaking about the game world, here’s an idea of its size:
…some of you asked how big the world is and how long the play time will be. While we cannot give you a final play time before the game is further along in development I can promise you that it will not just be a 10 hour adventure. As for the world size: it is intentionally smaller than, for example, Skyrim because we want to fill the world with things to discover. We decided that we rather have a smaller world than a huge world with lots of empty spaces. The world is 3 km x 3 km in size. For Ultima fans: still way bigger than Ultima 7 was. Here is a map with the lake that you see in the trailer marked in red, so you get a better idea of the size:
And regarding the gameplay trailer, well…if you thought the walking speed was a tad on the slow side, it turns out that it was, and then by design:
The reveal trailer was a “proof of concept”. We worked on the shown content for 8 months now and not every feature is implemented yet. That is why you did not see action (combat) or crafting. We will show the progress in future updates, stay tuned! We will show all features we mentioned in the trailer in 2017.
…walk speed: in the trailer the walk speed is intentionally slow to show off the gameworld. The actual implemented system however is that the further away from the character the curser is the faster you character is – from sneaking to sprinting. You will see this in the next gameplay video.
Corv also offered up some general details about the game:
This is not a multiplayer game. It will be purely single player.
Corven is being developed primarily for Windows and Linux PC. With the Unreal Engine we have the possibility to port to other platforms like PS4 or XBOX ONE but we will not make any promises now. This will be something we will review at a later date. Our primary goal is to use the power that a PC provides to give you the best looking and best working game possible.
There’s also one other question Corv attempts to answer, which I haven’t included here. That question, of course, concerns the matter of how a small team (comprised of just three people) could hope to create an RPG of Corven’s scope in…well…any span of time. You’ll have to judge for yourself if Corv’s explanation is satisfactory in this respect. I do personally think that the potential to succeed is there; Corv has been following a daily development schedule that rivals that of some monastic orders for its demanding nature and strict discipline. If he can keep that up, I think Corven can — and will — work out.
Of course, I say that now, well before the project’s promised Kickstarter campaign has begun.