The Ultima 6 Exult Remake: Update on the Project
Zygon Dragon has posted an update to the long-dormant website of The Ultima 6 Remake, an Exult-based remake of Ultima 6. Because, yes, the project is still being worked on:
It’s been a while since we’ve updated things here! Rest assured, work on the mod has picked up quite a bit as of late. I’ve been working on getting an idea of where we’re at in the mod via spreadsheet and what needs to be done, fixed, added, and so on. It’s been a huge help in figuring out what to do next. For the past few days I’ve been doing map work, finishing both the Britain sewers and Buccaneer’s Cave areas since they both connect. The overworld seems to be near complete, just needing some fine tuning and cleaning up here and there. NPCs in the overworld are mostly done, with a handful still needing to be done and many needing some fine tuning. Crowley is still working hard on the backlog of new sprites and things needed for the mod, and Pegbyter has been working on a sidequest that isn’t crucial to the game, but will shed new light on some things from U5. A hint of what’s to come: Have you ever wanted to get revenge on Chuckles that didn’t involve shooting him with a cannon? Perhaps he’s been hiding something all of these years…something that Lord British wouldn’t find very virtuous…
Sorry for the long time in between updates, but we’ve been working sporadically and are determined to see this to the finish line! We’re still looking for pixel artists who can finish the portraits and make them look nice, so let us know if you’re willing and able!
It’s good to hear that the project is still ongoing; it has been almost exactly a year since we had any news of it. Here’s hoping we’ll get a look at something playable in the near future!