Spam Spam Spam Humbug: Episode 56 – Conversation Systems, Part the Second


We continue to pick apart conversation systems, and different implementations thereof. We also explore the idea of conversation systems as progression mechanics in games, and Goldenflame Dragon gives us some insight on how conversations in The Dark Unknown developed.

And while it would seem we all agree, in general at least, that it’s best for game developers to get their game systems down pat before populating significant content into those systems, this new era of crowdfunded (and crowdsourced) games has kind of thrown a spanner in the works. Consequently, in games like Shroud of the Avatar (among others), we are seeing players exposed to systems that have been minimally — or incompletely — implemented, which must then be patched on the fly, even as content is being added to them. Which, needless to say, tends to give less-than-ideal impressions.

Also: You can now find Spam Spam Spam Humbug on TuneIn Radio.

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