Spam Spam Spam Humbug: Episode 54 – What Kind of Bad Behaviour Should Be Allowed in Games?
We take a look at some of the different ways players behave badly in MMORPGs and multiplayer games. Specific examples include, but aren’t limited to:
- Griefing in Ultima Online
- Griefing in Shroud of the Avatar (e.g. fake Hospitallers luring new players into PVP zones)
- Item renaming “scams” in Shroud of the Avatar & third-party lot sales being reversed
- Allowing third-party content into a game (e.g. the radio stations in Shroud of the Avatar’s aether vibration items)
- Exploiting game systems/breaking the game
And it probably won’t come as a surprise to hear that we don’t think that the solution to every single problem is to punish players; there are even creative solutions for dealing with cheaters that don’t involve banning them from a game entirely. Sometimes, the source of the problem is mistakes made by the developer, or miscommunication about the sort of game that is being developed; if players are simply making use of extant systems in ways that are completely legitimate, but outside the intent of the developers, should they be punished for that?