For The King: PAX Update

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IronOak Games have returned from PAX, and have posted a bit of an update on the sort of reception For The King enjoyed thereat:

We were set up at the Indie MINIBOOTH which was located on the main floor. We basically had a single console and TV and not much space. However we still managed to get a constant stream of players playing both single player and 3P coop adventures. The response from the players as well as our neighboring developers was fantastic. Everyone seemed to be having a great time during their play throughs. In fact, we were surprised by the broad appeal of FTK. Husbands, wives, friends alike, they all got really into the strategy and adventure and picked up the mechanics almost instantly.

We had a demo challenge to get to the end of the Glittering Mines. Needless to say it was skewed quite hard. By the end of the first day, only 3 people had successfully completed the challenge. Players fared better after the second day with 7 more heroes joining the ranks. We gave out special Crown pins to all the winners. It was a blast watching all the runs, unsuccessful or not.

Lots of great takeaways from the weekend, including the realization that the UX stills needs a bunch of polish even though it’s miles ahead of where it was even a month prior. We also want to send a special shout out to Occulus for sending us home with a bunch of cool tech! For The King in VR? We’re super intrigued by the idea, but won’t even give it any thought until MUCH later.

They also finally received permission from Valve to upload the game to Steam. Not that you can find it via search on that service just yet:

It’s already up and working on Steam as I write this, and there are just a few minor fixes to implement before we send out the beta keys! We’re aiming for end of next week so keep a lookout for an email from BackerKit. Also, our website store is back online for any Super Slacker Backers wanting to get in on the beta. So if you know of anyone who missed out on the Kickstarter, let them know it’s not too late!

I, for one, am looking forward to finally getting my hands on the game and giving it a test run.