Spam Spam Spam Humbug: Episode 49 – Crafting Menus vs. Interactive World Features
The Spam Spam Spam Humbug crew discuss crafting systems, a mainstay of modern CRPGs and MMORPGs, and whether or not these are the same thing as the interactive world features of e.g. Ultima 6 or Ultima 7 (hint: they aren’t, and a big part of the reason why is that crafting systems are designed to be easily-repeatable components of the in-game economy, whereas interactivity features are meant to add depth to the game world, and don’t necessarily need to be repeat-use-capable).
Content mentioned in the discussion:
- Corv (project lead for Ultima IX: Redemption) discussing the results of some polls about RPG features that he ran.
- Mark’s comment on the Codex article about said poll results.
- The Codex’s interview with Bill Randolph, and in particular the section of that discussion which focused on the complexities of implementing interactivity features in a 3D game environment.