Dr. Dungeon Is Working on Ultizurk 4

ultizurk-4

I missed posting about this back in February, but here it is because late is better than never. Dr. Dungeon, whom you may recall from the other Ultizurk games, confirmed in a post on the RPG Codex forums that he is in fact working on the long-awaited Ultizurk 4:

So! Ultizurk IV: Lord of the Cyclops:

– True 1:2 isometric perspective
– Far greater detail in all graphics
– Ultra-smooth scrolling
– Advanced lighting effects
– Full party of 4 created characters plus two hired henchmen, 6 character party
– Full schools of magic for differing magic user classes
– Vastly improved AI
– Large-scale monsters
– Greatly improved alchemy and crafting elements
– Addresses >ALL< features brought up and /or lacking in Madman - Complete customization of HUD. Move it. Change it. Turn elements off and on. - Entire playscreen can be moved to adjust for any screen. - Tricky but likely: three levels of zoom-in and zoom out. - Five times larger than Madman with nearly ten times the graphics. It can happen. I know what to do and how to do it now. This prototype screen shot is just the beginning.

However, there’s a catch: to finance development of the game, Dr. Dungeon needs to sell 1,000 copies of Madman, another of his RPGs. The game retails for $15 USD at Dr. Dungeon’s website, and it was also the subject of a successful Steam Greenlight campaign. Madman was tentatively slated to be added to Steam this month, but the release there has been delayed due to some banking changes Dr. Dungeon is having to deal with at present.

I’ve no idea how many copies of Madman have been sold to date, but Dr. Dungeon certainly seems enthusiastic and eager to get to work on Ultizurk 4; he even has a new engine in the pipeline for it, based on his later comments in the forum thread.