For The King: The Balance of Life, Death, and the Undead

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IronOak Games have been spending a lot of time testing For The King, according to their latest update on the game’s development progress:

With a few possible conventions (E3, PAX, etc.) on the horizon and various other parties interested in seeing builds (think consoles hint hint), we’ve been putting a lot of effort into overall balancing while continuing to improve the user experience. We’re now all playing the game daily, and yes, sometimes during development you can go weeks without actually “playing” the game! Needless to say, the magic and sense of adventure is there and most games have a unique story which they weave. The adventure always feels different. New challenges, new adventures, and new quests.

Speaking of quests, we’ve spent some time tuning the side-quest system (or jobs as we call them). Jobs now account for a lot of a party’s motivation in the early game as they serve as an invaluable source of money and XP. And sure, if you split your party up you can complete 3 times as many jobs but it can be ill advised to travel through the wilderness on one’s own…

The character selection screen has also seen some work:

…even through the options are somewhat limited, we all spend far more time creating our party than we’d like to admit. Part of the reason is the new character special abilities that were recently added. Each character now has a special ability they can perform.

Additional audio work has been done, and it sounds overall like For The King is in a really good state. Click on through to read the complete update.