“This Is Greatest Game…Needs Greatest Package”: Notes About Ultima 2 (From Richard Garriott)

ultima-2-needs-a-box

Richard Garriott has been going through some old boxes of archived game development material. He graciously shared these hand-written notes about Ultima 2 — some of his discoveries during that process — with the Ultima Codex.

The notes themselves are pretty self-explanatory; one records the need for Ultima 2 to be well-packaged for presentation, and the other lists a bunch of features — or events — that are present in Ultima 2. Interestingly, the game of Nim merits a mention in the feature list, though you’ll note that it has been crossed out. It would ultimately not be until Ultima 6 that a playable form of Nim would be included in an Ultima game.

The First Age of Update: Richard Garriott points out, via Twitter, just what the result of this note was:

 

 

 

 

And the rest, as they say, is history.

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We are, as always, grateful to Richard Garriott for sharing these glimpses into the history of Ultima 2’s development, and is hopeful that he will continue to unearth more such treasures.