Underworld Ascendant: Interviews, Answers, and More

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The latest Stygian Sentinel update was published on the Underworld Ascendant website a few days ago. A lot of it focuses on some recent interviews the OtherSide Entertainment team gave, and on some answers to fan-submitted questions:

GameOutLoudRob: What’s one awesome thing the player will be able to do in your game and no other?

With the Improvisation Engine, there will be dozens of unique actions that the player can come up with. Between the players’ interactions with the environment, the procedural runic magic system, and the opportunities to influence the behaviors of the creatures in The Stygian Abyss. If we do our jobs correctly, Underworld Ascendant will have one of the most dynamic game toolboxes you’ve ever played with.

uutsa: Why did you chose to use such an ultra-low field of view value [in the recent footage]?

We have more than a year of work left on Underworld Ascendant, so many details like FOV will change repeatedly over time, but I can say that we currently have it adjusted to 90 as a default and it will be alterable.

mg: I seem to remember that zombies were a categorical no-no a few months ago. Have you come to your senses in this regard already?

Currently there’s no plans for zombies, but you’ll likely find our take on Underworld Ascendant’s undead ecology to be fairly intriguing. More on that later, but we’re pretty excited about it, so hopefully you will be too.

They also link to a few podcasts that have given the game some coverage recently. And they remind us all that crowdfunding for Underworld Ascendant is still ongoing; they’re halfway to their next stretch goal!