Pagan in Minecraft: Milestone 2 Released

2015-07-14_08.52.22

kodenkm has announced the release of Milestone 2 of his Pagan in Minecraft project:

Milestone 2 is ready for download.
It was built for Minecraft 1.8.8 (latest version at this time).
The map download zip file is 135 MB and will unzip to 1 GB.

Evidently, 135 MB is a bit too large for GitHub, whereat the project is hosted, so you can either grab the file from kodenkm’s website, or from the project entry here.

So…what is included in this release, you might ask?

The map is now built on AvatarAcid’s huge island of Morgaelin.

This release contains the game intro, Tenebrae city and surrounding areas. Some other areas have been prototyped with really basic layout but no mobs.

Areas to explore: Docks, Tenebrae city, Fisherman’s Reef, Herdsman’s Valley, East Road, Cemetery.
Prototype areas: Upper Catacombs, Argentrock Isle, Daemon’s Crag.

There are some villager NPCs around the town and monster spawners outside town. Not many items/books have been placed around the town.

Locked doors and chests should open with keys from their original locations. The keyring item is not fully implemented. The locks should unlock, but there is no way to currently add items to the keyring. It uses scores as flags in MC.

I have added a kind of testing/development spell book to help get around the world quicker and toggle game modes and effects. To get it just push the button “hidden” behind the chest at Devon’s camp site near the sea. If you switch to Spectator mode, you will not be able to read the book again. You can change back to adventure by typing this command into the chat box: /gamemode a

There is a bug with curved weapons appearing upside down when holding them. I accidentally made them curve the wrong way in the resource pack texture.

Finally, kodenkm will be taking a bit of a hiatus from this project:

I will be taking a break from Minecraft and building this map for a while. I’ve spent about 380 hours on this so far. Its time to get back into some Unity3D.

So while that’s a bit of a pity, it’s certainly understandable; that’s a lot of time to sink into one project, and a change of pace and focus will hopefully prove invigorating.