Crowfall: Website Pledging System Live; Female Ranger Concept Art

With its Kickstarter campaign now finished, the Crowfall website has been updated to include a pledging and payment portal of its own, which, yes, accepts PayPal among other forms of payment. To date, $40,847 has been pledged to support Crowfall’s development via the website, which means that — coupled with the funds raised via Kickstarter — the project has raised 97% of the $1,850,000 stretch goal (hiring a dedicated graphics programmer).

This also confirms another detail: stretch goals announced during the Kickstarter will still be honoured if sufficient pledges come in via the game’s website. Although, to be fair, ArtCraft Entertainment were able to cross off almost all of the stretch goals they announced during the final hours of the Crowfall Kickstarter campaign.

Additionally, ArtCraft have revealed the concept art for the female Ranger archetype, and have been hard at work improving Crowfall as well:

Our design team did a full pass on the documentation that details how land ownership (and the fealty trees) work in the Eternal Kingdom, and started to detail out the UI for building and parcel placement.  We have to tackle this first, because the parcel system is part of the foundation that will be used for generating unique Campaign Maps, too!

Our tech team spent the week making the changes to the combat system — revisiting the base concepts of movement and targeting, as we discussed last week on the Crowns & Crows and Gold & Glory podcast.

On the art side, we’re creating swappable equipment for the Knight, concepting Hunger-infected versions of our (also unlocked!) Mounts and catching up on some archetype and building concept art.

And they’ve also been making some staffing changes:

…we’re inviting a few new faces to join our team! In fact, over the next few months you can expect to see a bit of shuffling: a few new people will join us, and a few will move to new positions (like Tully, who recently moved to the CF design team, and Val who replaced him as our new community manager!) and a few will wrap up their contracts and leave. This is normal game development stuff, inevitable as we transition from a project-that-we-hope-will-happen to a project-that-IS-happening!

As well, Gordon Walton has posted a note of thanks to all those who backed Crowfall by whatever means.