Crowfall: Job Openings; Wyvern Concept Art

https://youtu.be/5DXtklIsY3E

The first job openings have been posted at the Crowfall website:

We’ve just posted our first open positions for Crowfall on our brand-new Jobs page: http://crowfall.com/#/jobs. Achieving the stretch goal for “Replace Eric” means we’re looking for a first-class particle artist, and we also are looking for an excellent UI/UX artist. These positions are our first available jobs here at ArtCraft. If you have the listed skills and experience and live in (or are willing to move to) beautiful Austin, Texas, please apply for the appropriate job.

There are currently two positions open:

SENIOR UI/UX ARTIST

ArtCraft Entertainment, Inc. is looking for a UI/UX Artist for our MMO game development. The ideal candidate will have at least 2+ years using Unity3D in the video games industry as UI/UX artist and at least 4+ years overall game development experience and multiple shipped titles.

SENIOR VFX ARTIST

ArtCraft Entertainment, Inc. is looking for a VFX Artist for our MMO game development. The ideal candidate will have at least two years using Unity3D in the video games industry as an effects artist and at least four years overall game development experience and multiple shipped titles.

Additionally, concept art for the Wyvern, one of the more powerful enemies in the game, has been released…along with some more lore explaining the role of Wyverns in the Crowfall mythos. Wyverns being affected by the degradation that plagues all the worlds of Crowfall, there were of course four different concept pieces created, each depicting a different state of its gradual decay. Here, for example, is the Wyvern in the Fall stage of a campaign:

Crowfall_WyvernConcept_Fall

Finally, there’s the video above, in which ArtCraft’s Lead UX/UI Artist, Billy Garretsen, chats with Senior Concept Artist Allison Theus (who created the Wyvern concept above, by the way) about the creative process, and how the concept art for Crowfall is evolving. Theus also offers some advice for aspiring game artists; it might be worth a listen if you count that among your aspirations.