Pagan in Minecraft: Progress Update

Pagan in Minecraft developer kodenkm left a project status update in a comment at the project’s entry here:

The city is pretty much complete now. There are a few minor things to change and improve with new features from the Minecraft 1.8 update.

I’m working on the Docks area now that i have all the sizes of east and west Tenebrae worked out. After the Docks is done i’ll update the game intro and then release the Milestone 1 map for download.

I’ve updated the world map overview with new progress:
https://raw.githubusercontent.com/koden-km/Pagan-MC/master/Pagan.png
There is also a night version for Pagan’s eternal Twilight:
https://raw.githubusercontent.com/koden-km/Pagan-MC/master/Pagan-twilight.png

I have a question regarding the music that was recreated for the abandoned “Exile” (Neverwinter Nights engine) fan remake. I still have a copy of some/maybe all of those music files from years ago. The music in Pagan was amazing, it would be great to have some of it included. Do you think i would be allowed to include them in a Minecraft Resource pack to go along with this remake?

My suspicion would be that kodenkm would probably be able to make use of the Exile soundtrack pieces, even if they were remixed versions of the original game soundtrack. However, he probably wouldn’t — or shouldn’t — include any tracks directly extracted from the original game data.

7 Responses

  1. AvatarAcid says:

    If you are interested, perhaps I can provide a base map for you to build the structures on?

  2. kodenkm says:

    Yeah i would be interested in a base map. I saw your Morgaelin map and it looks awesome. A volcano fire version would be great.

    Is the volcano section in the middle the highest point?
    It looks like the cliff ridges are the same height?
    The Lost Vale docs mention a place called the Cliffs of Insanity. If i ever get far enough along to build that it might be on the cliff side of the volcano. High enough to lead onto the Cloud City area shown in some of the Lost Vale screenshots.
    How high is the volcano in your map, is there enough space left before max height to build some structures for Cloud City? 10 blocks of hight space might be plenty.

    The current city size when selected in MCEdit (including the border walls but excluding the docks and outer areas), is 361 blocks wide, 264 blocks deep and i think 12 blocks high at the wall points.
    I have not measured Fisherman’s Reef, Herdsman’s Valley or the East Road for sizing yet. Those areas could flex a bit because they are mostly forest though.

    • AvatarAcid says:

      I’m fleshing out the more canon version now which does include a few mushroom type growths too.

      Here is a copy of the current Ice Map, have a look, see how you go and if the scale is decent(you probably need a bigger map?). Let me know when you’ve downloaded it and I’ll take the link down. I’ve created a decent heightmap for this, I think, so if you need it in a larger scale I should be able to knock one up! Currently it is around 3454×3454

      https://copy.com/9fkvtNErcv22jOVy

      • kodenkm says:

        Thanks! I had a look at the ice map and did a quick test importing Tenebrae. The ice map is certainly big enough, maybe even a bit too big. For some reason i wasn’t able to rotate the city in MCEdit. It just gave me an error about file not found, maybe i need to update to one of the Beta versions. It seems your map was rotated 180 degrees. The sun was rising in the West and setting in the East.

        I love the deep ocean in your map. Mine was just flat about 10 blocks under sea level. I originally made my map as a flat water world with the ocean deep enough to not see the bottom at normal viewing, but then with night vision (for the Pagan eternal twilight effect) i could see the flatness.
        Your mountains are good also, very massive. I could definitely fit a cloud city up there somewhere.

        I was thinking of making my cliffs out of Smooth Stone and Diorite. Maybe with some Cobble Stone and Granite to mix things up. Cobble is mostly an extra building material, so with a resource text pack, those might change and look odd on a mountain side.
        Indoor cave floors were going to be mainly Andersite, since it looks kind of similar to the original.

        Here is the MCEdit schematic of Tenebrae in its current form:
        https://dl.dropboxusercontent.com/u/47256306/Tenebrae-Full.schematic

        I have a basic resource texture pack in progress. It changes those flowers and bushes into Pagan mushrooms and things.

    • AvatarAcid says:

      I was going to post this on the forum area here and link you there, but seems that I don’t have the permissions to post or anything! So here we go:

      Hi kodenkm!

      I should be able to rotate that map any way you want when I next export it. I will check on that. This issue comes from my early days in MC when the sun always rose in the west and set in the east, I kind of got stuck on that fact it seems 🙂 I may also be able to provide you with several different sized maps to choose from in which you think works best, and if it turns out it doesn’t you can always move up to the next size or down to a smaller size.

      Your issue with MCEdit not being able to rotate the city is likely that of a RAM shortage. MCEdit conducts all of its operations in RAM.

      I can set the materials of the world to be that of anything you wish, that might make it easier for you to do some texturing. Once I’m closer to finish I’ll let you know what I’ve set all of the materials to based on block height and you can let me know if that is ok or not. It sounds like you’ve got it well planed and under control though!

    • AvatarAcid says:

      Ok, might be easier if we continue in here:
      https://ultimacodex.com/forums/#/discussion/16/pagan-in-minecraft

      🙂