The Dark Unknown: All Map Features Named, Work on Other Features Progressing

darkunknown-foes

There have been a couple of The Dark Unknown-related updates from Goldenflame Dragon in the last week or so. For starters, he has finished naming points of interest on the game’s map:

That was tedious, but I have now named every river, forest, mountain range, etc on the map. Some of them will be named on the cloth map, others will be presented in the Almanac, and in general I’ll just be able to have NPCs refer to places when directing you and that’s cool.

But, um, maybe I should get back to writing some code now.

And as a result of said return to coding, it is now possible to learn new spells in the game:

I have not finished selling things _to_ merchants yet, but I’ve coded learning spells. It turned out I had already implemented buying from limited stocks, so now I just need to figure out how the UI is going to work for showing what you can sell.

Unfortunately, moving around in the game has gotten pretty slow. I may have to start looking into optimizing some things.

One wonders…should we start requesting periodic gameplay videos, or something of that nature? It would be great to see some of these new features in action!

1 Response

  1. Sanctimonia says:

    Yes. Need videos. Goldenflame, what OS are you using? This works for me on Kubuntu 14.04:

    avconv -f x11grab -r 12 -s 1920×1080 -i :0.0 -f pulse -i default -acodec mp2 -vcodec libx264 -preset ultrafast -crf 0 -threads 8 Capture_1080p.mp4

    The -r parameter specifies the frame rate. You’ll want to run it in a terminal so you can see the capture executing. Terminate it with a Ctrl-C.