Nuvie: Work on Savage Empire and Martian Dreams Support Continues

Lighting in Savage Empire

There is, as per usual, no news on the Nuvie website itself to tell of the most recent developments Eric and the team have made with the engine. Fortunately, the project changelog — which has been updated a few times over the last several days — has several exciting things to report:

2014-05-11 Eric Fry r1943
* Added MD main menu
* Added SOS flash to MD intro sequence

2014-05-09 Eric Fry r1942
* Fixed sprite clipping on the “Abount The Savage Empire” menu item
* Fixed fade logic on about SE menu item.
* Fade out when quitting from SE start menu.

2014-05-06 Eric Fry r1941
* Added music_stop() script function
* Added lzc file support to the image_load() script function
* More work on MD intro sequence

What’s interesting here is that it demonstrates that support for both Savage Empire and Martian Dreams is being worked on. Support for both is at a very early stage, of course, and it will still be some time before either is playable to completion in the engine.

But the wait will be worth it; who wouldn’t be excited by the prospect of playing either game sans interface?

1 Response

  1. Natreg Dragon says:

    I’m really looking forward to it, but there is the problem with both Savage Empire and Martian Dreams that also happens with Serpent Isle. The interface and resolution hides parts of the game that you shouldn’t look.

    It probably will be more of a problem in Martian Dreams than Savage Empire because of the Dream World,