Sanctimonia: Block Texture Breakthrough

Kevin Fishburne didn’t have a great start to the month, as he struggled to get block textures on persistent world objects implemented in Sanctimonia, his Ultima-inspired PvE MMORPG:

And his luck didn’t improve by the time the Independence Day weekend was imminent:

As the following week began, however, things began looking up:

Two days later, he nailed it:

And true to form, he put up a video about it:

Textures on blocks wrap smoothly, as well as play nice in depth testing and when submerged in water in-engine. It’s pretty significant progress for the good Mr. Fishburne to have made in the span of a couple of weeks!

4 Responses

  1. Sanctimonia says:

    It has been brutal. I’m not sure if I’m just unfathomably stupid (though there’s an excellent chance) or if this is just one of those things, but it’s all wrapped up except for one last bit of code. Of course the last bit, even though it’s just a variation of the previous bits, doesn’t want to work.

    I sent out a tweet and emailed Jc (Fearyourself) hoping a fresh mind could drive in the final nail. I’m trying to be optimistic and am framing it as a horrific prelude to an equally affecting rush of ecstasy as I see homes and fortifications rise from the earth.

    If anyone’s interested in viewing and perhaps helping me with the offending code, I have a link to the BlockQuad prodecure in a recent tweet. The four lines of pain have the comment “WRONG” at the end. If anyone needs a wider context or more information please let me know.

    In any case, thanks WtF for the writeup. Also, when’s your new kid due? I remember you mentioning that a while back and was talking to my wife today about it. Geoffrey’s doing awesome. Even a hardened bastard like myself can’t help but soften a bit for the love of a child it seems (and I thought I was immune).