The latest Shroud of the Avatar developer chat gives a lot of detail about player housing, and introduces a hypothetical quest scenario.
Monthly Archive: May 2013
The weekly round-up of news pertaining to former Interplay developers and their various new projects.
Andrew Owen has posted a brief update about the soundtrack for U3.5: Pax Britannia to the Ultima Dragons Facebook group.
Pix continues his quest to play through Ultima 4 for the SMS.
Raph Koster has sent the manuscript for his revised version of “A Theory of Fun” off to the publisher.
In a short interview at Critical Path, Richard Garriott explains why, in his view, video games are the most powerful medium for conveying social messages to people, moreso than movies or even books.
Kevin Fishburne has improved the look of Sanctimonia’s in-game cloth map feature.
Now with some percentage of new games being mentioned!
Congratulations are in order as our friends at the Wing Commander CIC celebrate a major milestone in bringing news to that fan community.
Portalarium’s concept artist, Stephen Daniele, hosts weekly “Pen of the Avatar” Google+ Hangout in which he creates new art and explains some of the work that is being done crafting the look of Shroud of the Avatar.
In a short interview at Critical Path, Richard Garriott explains how he coined the use of the term “avatar” to mean a digital representation of oneself.
The team at EA Phenomic have released the second Community Vlog on YouTube. David Erhard, Global Community Manager, and Eduard “Eddie” Roehrich, Lead Producer for Lord of Ultima, were joined by Game Designer Verena...