Is The Ultimate RPG’s Map Mono-Scale, or Dual-Scale?
Just a guess here, but it looks dual scale.
He has a point, Dragons and Dragonettes. The depiction of the castle on the rightmost puzzle piece pictured above is reminiscent of how such points of interest are depicted on the maps of the earlier Ultima games. Consider the map of Britannia, circa Ultima 4:
Castles, towns, and other such features are depicted as simple icons. Whereas, on the map of Ultima 6…
…towns, in particular, are depicted in their entirety. The map itself gives away Ultima 6’s then-pioneering mono-scale world design, whereas the map of Ultima 4 reflected the dual-scale design of Ultimas 1 through 5, in which towns, castle interiors, and suchlike were stored on separate maps from the Britannian overworld.
The art style in what little we’ve seen of the Ultimate RPG’s map certainly seems closer to the style of Ultima 4 than that of Ultima 6. Could this be a subtle hint, for sharp-eyed Ultima fans, that the Ultimate RPG will feature a dual-scale world? Or is it simply — as was the case for e.g. the map for Kingdoms of Amalur: Reckoning — a stylistic choice on the part of the map’s artist, and can we expect that the entirety of the Ultimate RPG’s game world will be mono-scale in nature?
What say you, Dragons and Dragonettes?