CD Projekt Sundays

A few gaming news outlets are still having a bit of a geek-out over CD Projekt RED’s hypothetical idea of having NPCs in Cyberpunk 2077 speak in their own language, thus requiring players to install one of a series of translation modules, which range in quality from poor to Babel Fish.

It is, as I remarked previously, an interesting way to attack the issue of localization, and I hope CD Projekt RED can implement it.

The Witcher 3: Wild Hunt has also been getting a lot of press coverage, and the game does indeed look gorgeous. It sounds awesome, too; 100+ hours of gameplay wouldn’t be seen as a marketing plus by every developer or publisher.

Also: horses you can ride. And a massive, open world. But you probably knew about those already.

Various gaming media outlets have published podcasts and interviews (in multiple parts, even), more interviews, and of course wishlists…which, I guess, are obligatory now.

The most interesting bit of coverage that CD Projekt RED has received in the last week, however, has to be this interview, in which they make clear just how much they value their independence as a studio, and re-iterate that they aren’t looking to sell out to a publisher. Business policies don’t inform creative decisions for them; they try to make it work the other way around.

And what’s not to like about that?

Oh, also…currently, CD Projekt RED contends that the PC is the most powerful gaming platform around…although they concede that this fact may change in the future.